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Merge branch 'idleisthepriority' into 'master'

Fix fallback for missing swim/sneak idle animations

See merge request OpenMW/openmw!2013
This commit is contained in:
psi29a 2022-06-14 07:55:13 +00:00
commit 81e1d72c64

View File

@ -701,12 +701,16 @@ void CharacterController::refreshIdleAnims(CharacterState idle, bool force)
size_t numLoops = ~0ul;
std::string idleGroup = idleStateToAnimGroup(mIdleState);
MWRender::Animation::AnimPriority priority = getIdlePriority(mIdleState);
// Only play "idleswim" or "idlesneak" if they exist. Otherwise, fallback to
// "idle"+weapon or "idle".
if ((mIdleState == CharState_IdleSwim || mIdleState == CharState_IdleSneak) && !mAnimation->hasAnimation(idleGroup))
idleGroup = idleStateToAnimGroup(CharState_Idle);
{
mIdleState = CharState_Idle;
idleGroup = idleStateToAnimGroup(mIdleState);
}
MWRender::Animation::AnimPriority priority = getIdlePriority(mIdleState);
if (idleGroup.empty())
{