mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-04-15 23:42:20 +00:00
Fix fallback for missing swim/sneak idle animations
This commit is contained in:
parent
471c111fa2
commit
35db7b8319
@ -701,12 +701,16 @@ void CharacterController::refreshIdleAnims(CharacterState idle, bool force)
|
||||
size_t numLoops = ~0ul;
|
||||
|
||||
std::string idleGroup = idleStateToAnimGroup(mIdleState);
|
||||
MWRender::Animation::AnimPriority priority = getIdlePriority(mIdleState);
|
||||
|
||||
// Only play "idleswim" or "idlesneak" if they exist. Otherwise, fallback to
|
||||
// "idle"+weapon or "idle".
|
||||
if ((mIdleState == CharState_IdleSwim || mIdleState == CharState_IdleSneak) && !mAnimation->hasAnimation(idleGroup))
|
||||
idleGroup = idleStateToAnimGroup(CharState_Idle);
|
||||
{
|
||||
mIdleState = CharState_Idle;
|
||||
idleGroup = idleStateToAnimGroup(mIdleState);
|
||||
}
|
||||
|
||||
MWRender::Animation::AnimPriority priority = getIdlePriority(mIdleState);
|
||||
|
||||
if (idleGroup.empty())
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user