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Update file sv.yaml
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@ -34,6 +34,7 @@ DisplayDepthFactorName: "Färgfaktor"
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DisplayDepthFactorDescription: "Avgör korrelation mellan djupvärdet på pixeln och dess producerade färg. Högre värden ger ljusare bild."
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DisplayDepthName: "Visualisera djupbufferten."
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DisplayNormalsName: "Visualisera normalvektorer" # på engelska står det "pass normals", finns bättre översättning?
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NormalsInWorldSpace: "Visa normalvektorer i världens koordination" # "Show normals in world space", beskrivs såhär: "makes the shader visualize normals in the world's coordinate frame (blue = up, green = north, red = east) as opposed to the screen's coordinate frame (blue = depth, green = up, red = right), which is the default."
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ContrastLevelDescription: "Kontrastnivå"
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ContrastLevelName: "Kontrast"
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GammaLevelDescription: "Gammanivå"
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