From 818cd8343feb719dee9c59cf03ab2cde5d336b06 Mon Sep 17 00:00:00 2001 From: Joakim Berg Date: Tue, 14 Nov 2023 10:52:28 +0000 Subject: [PATCH] Update file sv.yaml --- files/data/l10n/OMWShaders/sv.yaml | 1 + 1 file changed, 1 insertion(+) diff --git a/files/data/l10n/OMWShaders/sv.yaml b/files/data/l10n/OMWShaders/sv.yaml index c1f1a5a333..2dff2946a8 100644 --- a/files/data/l10n/OMWShaders/sv.yaml +++ b/files/data/l10n/OMWShaders/sv.yaml @@ -34,6 +34,7 @@ DisplayDepthFactorName: "Färgfaktor" DisplayDepthFactorDescription: "Avgör korrelation mellan djupvärdet på pixeln och dess producerade färg. Högre värden ger ljusare bild." DisplayDepthName: "Visualisera djupbufferten." DisplayNormalsName: "Visualisera normalvektorer" # på engelska står det "pass normals", finns bättre översättning? +NormalsInWorldSpace: "Visa normalvektorer i världens koordination" # "Show normals in world space", beskrivs såhär: "makes the shader visualize normals in the world's coordinate frame (blue = up, green = north, red = east) as opposed to the screen's coordinate frame (blue = depth, green = up, red = right), which is the default." ContrastLevelDescription: "Kontrastnivå" ContrastLevelName: "Kontrast" GammaLevelDescription: "Gammanivå"