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FIX(animation.lua): Use lowercase instead of camelcase as the function
expects lower
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@ -187,7 +187,7 @@
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-- * `loops` - a number >= 0, the number of times the animation should loop after the first play (default: 0).
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-- * `priority` - Either a single #Priority value that will be assigned to all bone groups. Or a table mapping bone groups to its priority (default: PRIORITY.Default).
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-- * `blendMask` - A mask of which bone groups to include in the animation (Default: BLEND_MASK.All.
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-- * `blendmask` - A mask of which bone groups to include in the animation (Default: BLEND_MASK.All.
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-- * `autodisable` - If true, the animation will be immediately removed upon finishing, which means information will not be possible to query once completed. (Default: true)
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-- * `speed` - a floating point number >= 0, the speed at which the animation should play (default: 1)
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-- * `startkey` - the animation key at which the animation should start (default: "start")
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