diff --git a/files/lua_api/openmw/animation.lua b/files/lua_api/openmw/animation.lua index 42facef717..98cb3436b4 100644 --- a/files/lua_api/openmw/animation.lua +++ b/files/lua_api/openmw/animation.lua @@ -187,7 +187,7 @@ -- -- * `loops` - a number >= 0, the number of times the animation should loop after the first play (default: 0). -- * `priority` - Either a single #Priority value that will be assigned to all bone groups. Or a table mapping bone groups to its priority (default: PRIORITY.Default). --- * `blendMask` - A mask of which bone groups to include in the animation (Default: BLEND_MASK.All. +-- * `blendmask` - A mask of which bone groups to include in the animation (Default: BLEND_MASK.All. -- * `autodisable` - If true, the animation will be immediately removed upon finishing, which means information will not be possible to query once completed. (Default: true) -- * `speed` - a floating point number >= 0, the speed at which the animation should play (default: 1) -- * `startkey` - the animation key at which the animation should start (default: "start")