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New game crash fix
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@ -351,12 +351,6 @@ namespace MWRender
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void Camera::setAnimation(NpcAnimation *anim)
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{
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// If we're switching to a new NpcAnimation, ensure the old one is
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// using a normal view mode
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if(mAnimation && mAnimation != anim)
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{
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mAnimation->setViewMode(NpcAnimation::VM_Normal);
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}
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mAnimation = anim;
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processViewChange();
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