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Settings file cleanup
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@ -87,13 +87,6 @@ crosshair = true
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[Objects]
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shaders = true
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# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
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# Note: has no effect when shaders are turned off
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num lights = 8
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# Use static geometry for static objects. Improves rendering speed.
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use static geometry = true
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[Map]
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# Adjusts the scale of the global map
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global map cell size = 18
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@ -114,12 +107,6 @@ exterior grid size = 3
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# exact factor would depend on FOV
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viewing distance = 4600
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# Distance at which fog starts (proportional to viewing distance)
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fog start factor = 0.5
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# Distance at which fog ends (proportional to viewing distance)
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fog end factor = 1.0
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# Culling of objects smaller than a pixel
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small feature culling = true
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