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automatic clang format

This commit is contained in:
unelsson 2022-10-14 14:32:20 +03:00
parent d8de56e33c
commit 7ef6b3cb62

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@ -35,33 +35,12 @@ namespace Resource
bool RetrieveAnimationsVisitor::belongsToLeftUpperExtremity(const std::string& name)
{
const int bodypartCount = 25;
static const std::array<std::string_view, bodypartCount> boneNames = {
"bip01_l_clavicle",
"left_clavicle",
"bip01_l_upperarm",
"left_upper_arm",
"bip01_l_forearm",
"bip01_l_hand",
"left_hand",
"left_wrist",
"shield_bone",
"bip01_l_pinky1",
"bip01_l_pinky2",
"bip01_l_pinky3",
"bip01_l_ring1",
"bip01_l_ring2",
"bip01_l_ring3",
"bip01_l_middle1",
"bip01_l_middle2",
"bip01_l_middle3",
"bip01_l_pointer1",
"bip01_l_pointer2",
"bip01_l_pointer3",
"bip01_l_thumb1",
"bip01_l_thumb2",
"bip01_l_thumb3",
"left_forearm"
};
static const std::array<std::string_view, bodypartCount> boneNames
= { "bip01_l_clavicle", "left_clavicle", "bip01_l_upperarm", "left_upper_arm", "bip01_l_forearm",
"bip01_l_hand", "left_hand", "left_wrist", "shield_bone", "bip01_l_pinky1", "bip01_l_pinky2",
"bip01_l_pinky3", "bip01_l_ring1", "bip01_l_ring2", "bip01_l_ring3", "bip01_l_middle1",
"bip01_l_middle2", "bip01_l_middle3", "bip01_l_pointer1", "bip01_l_pointer2", "bip01_l_pointer3",
"bip01_l_thumb1", "bip01_l_thumb2", "bip01_l_thumb3", "left_forearm" };
for (unsigned short int i = 0; i < bodypartCount; i++)
{
@ -75,33 +54,11 @@ namespace Resource
bool RetrieveAnimationsVisitor::belongsToRightUpperExtremity(const std::string& name)
{
const int bodypartCount = 25;
static const std::array<std::string_view, bodypartCount> boneNames = {
"bip01_r_clavicle",
"right_clavicle",
"bip01_r_upperarm",
"right_upper_arm",
"bip01_r_forearm",
"bip01_r_hand",
"right_hand",
"right_wrist",
"bip01_r_thumb1",
"bip01_r_thumb2",
"bip01_r_thumb3",
"weapon_bone",
"bip01_r_pinky1",
"bip01_r_pinky2",
"bip01_r_pinky3",
"bip01_r_ring1",
"bip01_r_ring2",
"bip01_r_ring3",
"bip01_r_middle1",
"bip01_r_middle2",
"bip01_r_middle3",
"bip01_r_pointer1",
"bip01_r_pointer2",
"bip01_r_pointer3",
"right_forearm"
};
static const std::array<std::string_view, bodypartCount> boneNames = { "bip01_r_clavicle", "right_clavicle",
"bip01_r_upperarm", "right_upper_arm", "bip01_r_forearm", "bip01_r_hand", "right_hand", "right_wrist",
"bip01_r_thumb1", "bip01_r_thumb2", "bip01_r_thumb3", "weapon_bone", "bip01_r_pinky1", "bip01_r_pinky2",
"bip01_r_pinky3", "bip01_r_ring1", "bip01_r_ring2", "bip01_r_ring3", "bip01_r_middle1", "bip01_r_middle2",
"bip01_r_middle3", "bip01_r_pointer1", "bip01_r_pointer2", "bip01_r_pointer3", "right_forearm" };
for (unsigned short int i = 0; i < bodypartCount; i++)
{
@ -115,9 +72,8 @@ namespace Resource
bool RetrieveAnimationsVisitor::belongsToTorso(const std::string& name)
{
const int bodypartCount = 8;
static const std::array<std::string_view, bodypartCount> boneNames = {
"bip01_spine1", "bip01_spine2", "bip01_neck", "bip01_head", "head", "neck", "chest", "groin"
};
static const std::array<std::string_view, bodypartCount> boneNames
= { "bip01_spine1", "bip01_spine2", "bip01_neck", "bip01_head", "head", "neck", "chest", "groin" };
for (unsigned short int i = 0; i < bodypartCount; i++)
{
@ -128,7 +84,6 @@ namespace Resource
return false;
}
void RetrieveAnimationsVisitor::addKeyframeController(const std::string& name, const osg::Node& node)
{
osg::ref_ptr<SceneUtil::OsgAnimationController> callback = new SceneUtil::OsgAnimationController();