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Merge remote-tracking branch 'scrawl/spells'
This commit is contained in:
commit
b3532b6274
@ -95,8 +95,7 @@ namespace MWGui
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for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter)
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{
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const ESM::Spell* spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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const ESM::Spell* spell = iter->first;
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if (spell->mData.mType!=ESM::Spell::ST_Spell)
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continue; // don't try to sell diseases, curses or powers
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@ -110,10 +109,10 @@ namespace MWGui
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continue;
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}
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if (playerHasSpell(iter->first))
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if (playerHasSpell(iter->first->mId))
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continue;
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addSpell (iter->first);
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addSpell (iter->first->mId);
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}
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updateLabels();
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|
@ -516,8 +516,7 @@ namespace MWGui
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for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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{
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const ESM::Spell* spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (it->first);
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const ESM::Spell* spell = it->first;
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// only normal spells count
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if (spell->mData.mType != ESM::Spell::ST_Spell)
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|
@ -52,7 +52,7 @@ namespace MWGui
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for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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{
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const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(it->first);
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const ESM::Spell* spell = it->first;
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if (spell->mData.mType != ESM::Spell::ST_Power && spell->mData.mType != ESM::Spell::ST_Spell)
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continue;
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@ -67,9 +67,9 @@ namespace MWGui
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}
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else
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newSpell.mType = Spell::Type_Power;
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newSpell.mId = it->first;
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newSpell.mId = spell->mId;
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newSpell.mSelected = (MWBase::Environment::get().getWindowManager()->getSelectedSpell() == it->first);
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newSpell.mSelected = (MWBase::Environment::get().getWindowManager()->getSelectedSpell() == spell->mId);
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newSpell.mActive = true;
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mSpells.push_back(newSpell);
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}
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@ -541,7 +541,7 @@ namespace MWMechanics
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for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
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const ESM::Spell* spell = it->first;
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float rating = rateSpell(spell, actor, target);
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if (rating > bestActionRating)
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|
@ -34,8 +34,7 @@ namespace MWMechanics
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Spells& spells = carrier.getClass().getCreatureStats(carrier).getSpells();
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for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
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const ESM::Spell* spell = it->first;
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if (actor.getClass().getCreatureStats(actor).getSpells().hasSpell(spell->mId))
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continue;
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|
@ -124,7 +124,7 @@ namespace MWMechanics
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}
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if (spell->mData.mType == ESM::Spell::ST_Power)
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return stats.getSpells().canUsePower(spell->mId) ? 100 : 0;
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return stats.getSpells().canUsePower(spell) ? 100 : 0;
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if (spell->mData.mType != ESM::Spell::ST_Spell)
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return 100;
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@ -823,7 +823,7 @@ namespace MWMechanics
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// A power can be used once per 24h
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if (spell->mData.mType == ESM::Spell::ST_Power)
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stats.getSpells().usePower(spell->mId);
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stats.getSpells().usePower(spell);
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}
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if (mCaster == getPlayer() && spellIncreasesSkill(spell))
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|
@ -25,9 +25,24 @@ namespace MWMechanics
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return mSpells.end();
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}
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const ESM::Spell* Spells::getSpell(const std::string& id) const
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{
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return MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(id);
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}
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bool Spells::hasSpell(const std::string &spell) const
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{
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return hasSpell(getSpell(spell));
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}
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bool Spells::hasSpell(const ESM::Spell *spell) const
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{
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return mSpells.find(spell) != mSpells.end();
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}
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void Spells::add (const ESM::Spell* spell)
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{
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if (mSpells.find (spell->mId)==mSpells.end())
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if (mSpells.find (spell)==mSpells.end())
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{
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std::map<const int, float> random;
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@ -48,32 +63,32 @@ namespace MWMechanics
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corprus.mWorsenings = 0;
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corprus.mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
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mCorprusSpells[spell->mId] = corprus;
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mCorprusSpells[spell] = corprus;
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}
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mSpells.insert (std::make_pair (spell->mId, random));
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mSpells.insert (std::make_pair (spell, random));
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}
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}
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void Spells::add (const std::string& spellId)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
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add(spell);
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add(getSpell(spellId));
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}
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void Spells::remove (const std::string& spellId)
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{
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std::string lower = Misc::StringUtils::lowerCase(spellId);
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TContainer::iterator iter = mSpells.find (lower);
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std::map<std::string, CorprusStats>::iterator corprusIt = mCorprusSpells.find(lower);
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const ESM::Spell* spell = getSpell(spellId);
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TContainer::iterator iter = mSpells.find (spell);
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std::map<SpellKey, CorprusStats>::iterator corprusIt = mCorprusSpells.find(spell);
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// if it's corprus, remove negative and keep positive effects
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if (corprusIt != mCorprusSpells.end())
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{
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worsenCorprus(lower);
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if (mPermanentSpellEffects.find(lower) != mPermanentSpellEffects.end())
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worsenCorprus(spell);
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if (mPermanentSpellEffects.find(spell) != mPermanentSpellEffects.end())
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{
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MagicEffects & effects = mPermanentSpellEffects[lower];
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MagicEffects & effects = mPermanentSpellEffects[spell];
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for (MagicEffects::Collection::const_iterator effectIt = effects.begin(); effectIt != effects.end();)
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{
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const ESM::MagicEffect * magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->first.mId);
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@ -101,8 +116,7 @@ namespace MWMechanics
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for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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const ESM::Spell *spell = iter->first;
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if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
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spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse)
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@ -120,7 +134,7 @@ namespace MWMechanics
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}
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}
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for (std::map<std::string, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
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for (std::map<SpellKey, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
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{
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effects += it->second;
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}
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@ -145,11 +159,10 @@ namespace MWMechanics
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bool Spells::isSpellActive(const std::string &id) const
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{
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TContainer::const_iterator found = mSpells.find(id);
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TContainer::const_iterator found = mSpells.find(getSpell(id));
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if (found != mSpells.end())
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (id);
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const ESM::Spell *spell = found->first;
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return (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
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spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse);
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@ -161,9 +174,7 @@ namespace MWMechanics
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{
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for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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{
|
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
|
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|
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const ESM::Spell *spell = iter->first;
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if (spell->mData.mType == ESM::Spell::ST_Disease)
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return true;
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}
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@ -175,9 +186,7 @@ namespace MWMechanics
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{
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for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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|
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const ESM::Spell *spell = iter->first;
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if (spell->mData.mType == ESM::Spell::ST_Blight)
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return true;
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}
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@ -189,9 +198,7 @@ namespace MWMechanics
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{
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for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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{
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const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
|
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|
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const ESM::Spell *spell = iter->first;
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if (spell->mData.mType == ESM::Spell::ST_Disease)
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mSpells.erase(iter++);
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else
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@ -203,9 +210,7 @@ namespace MWMechanics
|
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{
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for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
|
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{
|
||||
const ESM::Spell *spell =
|
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
|
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|
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const ESM::Spell *spell = iter->first;
|
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if (spell->mData.mType == ESM::Spell::ST_Blight && !hasCorprusEffect(spell))
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mSpells.erase(iter++);
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else
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@ -217,9 +222,7 @@ namespace MWMechanics
|
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{
|
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for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
|
||||
{
|
||||
const ESM::Spell *spell =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
|
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|
||||
const ESM::Spell *spell = iter->first;
|
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if (hasCorprusEffect(spell))
|
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mSpells.erase(iter++);
|
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else
|
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@ -231,9 +234,7 @@ namespace MWMechanics
|
||||
{
|
||||
for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
|
||||
{
|
||||
const ESM::Spell *spell =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
|
||||
|
||||
const ESM::Spell *spell = iter->first;
|
||||
if (spell->mData.mType == ESM::Spell::ST_Curse)
|
||||
mSpells.erase(iter++);
|
||||
else
|
||||
@ -245,7 +246,7 @@ namespace MWMechanics
|
||||
{
|
||||
for (TIterator it = begin(); it != end(); ++it)
|
||||
{
|
||||
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
|
||||
const ESM::Spell* spell = it->first;
|
||||
|
||||
// these are the spell types that are permanently in effect
|
||||
if (!(spell->mData.mType == ESM::Spell::ST_Ability)
|
||||
@ -268,14 +269,13 @@ namespace MWMechanics
|
||||
}
|
||||
}
|
||||
|
||||
void Spells::worsenCorprus(const std::string &corpSpellId)
|
||||
void Spells::worsenCorprus(const ESM::Spell* spell)
|
||||
{
|
||||
mCorprusSpells[corpSpellId].mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
|
||||
mCorprusSpells[corpSpellId].mWorsenings++;
|
||||
mCorprusSpells[spell].mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
|
||||
mCorprusSpells[spell].mWorsenings++;
|
||||
|
||||
// update worsened effects
|
||||
mPermanentSpellEffects[corpSpellId] = MagicEffects();
|
||||
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(corpSpellId);
|
||||
mPermanentSpellEffects[spell] = MagicEffects();
|
||||
int i=0;
|
||||
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt, ++i)
|
||||
{
|
||||
@ -283,12 +283,12 @@ namespace MWMechanics
|
||||
if ((effectIt->mEffectID != ESM::MagicEffect::Corprus) && (magicEffect->mData.mFlags & ESM::MagicEffect::UncappedDamage)) // APPLIED_ONCE
|
||||
{
|
||||
float random = 1.f;
|
||||
if (mSpells[corpSpellId].find(i) != mSpells[corpSpellId].end())
|
||||
random = mSpells[corpSpellId].at(i);
|
||||
if (mSpells[spell].find(i) != mSpells[spell].end())
|
||||
random = mSpells[spell].at(i);
|
||||
|
||||
float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
|
||||
magnitude *= std::max(1, mCorprusSpells[corpSpellId].mWorsenings);
|
||||
mPermanentSpellEffects[corpSpellId].add(MWMechanics::EffectKey(*effectIt), MWMechanics::EffectParam(magnitude));
|
||||
magnitude *= std::max(1, mCorprusSpells[spell].mWorsenings);
|
||||
mPermanentSpellEffects[spell].add(MWMechanics::EffectKey(*effectIt), MWMechanics::EffectParam(magnitude));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -305,43 +305,47 @@ namespace MWMechanics
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::map<std::string, Spells::CorprusStats> &Spells::getCorprusSpells() const
|
||||
const std::map<Spells::SpellKey, Spells::CorprusStats> &Spells::getCorprusSpells() const
|
||||
{
|
||||
return mCorprusSpells;
|
||||
}
|
||||
|
||||
bool Spells::canUsePower(const std::string &power) const
|
||||
bool Spells::canUsePower(const ESM::Spell* spell) const
|
||||
{
|
||||
std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.find(Misc::StringUtils::lowerCase(power));
|
||||
std::map<SpellKey, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.find(spell);
|
||||
if (it == mUsedPowers.end() || it->second + 24 <= MWBase::Environment::get().getWorld()->getTimeStamp())
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
void Spells::usePower(const std::string &power)
|
||||
void Spells::usePower(const ESM::Spell* spell)
|
||||
{
|
||||
mUsedPowers[Misc::StringUtils::lowerCase(power)] = MWBase::Environment::get().getWorld()->getTimeStamp();
|
||||
mUsedPowers[spell] = MWBase::Environment::get().getWorld()->getTimeStamp();
|
||||
}
|
||||
|
||||
void Spells::readState(const ESM::SpellState &state)
|
||||
{
|
||||
for (TContainer::const_iterator it = state.mSpells.begin(); it != state.mSpells.end(); ++it)
|
||||
for (ESM::SpellState::TContainer::const_iterator it = state.mSpells.begin(); it != state.mSpells.end(); ++it)
|
||||
{
|
||||
// Discard spells that are no longer available due to changed content files
|
||||
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
|
||||
if (spell)
|
||||
{
|
||||
mSpells[it->first] = it->second;
|
||||
mSpells[spell] = it->second;
|
||||
|
||||
if (it->first == state.mSelectedSpell)
|
||||
mSelectedSpell = it->first;
|
||||
}
|
||||
}
|
||||
|
||||
// No need to discard spells here (doesn't really matter if non existent ids are kept)
|
||||
for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
|
||||
mUsedPowers[it->first] = MWWorld::TimeStamp(it->second);
|
||||
{
|
||||
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
|
||||
if (!spell)
|
||||
continue;
|
||||
mUsedPowers[spell] = MWWorld::TimeStamp(it->second);
|
||||
}
|
||||
|
||||
for (std::map<std::string, std::vector<ESM::SpellState::PermanentSpellEffectInfo> >::const_iterator it =
|
||||
state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
|
||||
@ -350,33 +354,35 @@ namespace MWMechanics
|
||||
if (!spell)
|
||||
continue;
|
||||
|
||||
mPermanentSpellEffects[it->first] = MagicEffects();
|
||||
mPermanentSpellEffects[spell] = MagicEffects();
|
||||
for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
|
||||
{
|
||||
mPermanentSpellEffects[it->first].add(EffectKey(effectIt->mId, effectIt->mArg), effectIt->mMagnitude);
|
||||
mPermanentSpellEffects[spell].add(EffectKey(effectIt->mId, effectIt->mArg), effectIt->mMagnitude);
|
||||
}
|
||||
}
|
||||
|
||||
mCorprusSpells.clear();
|
||||
for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
|
||||
{
|
||||
if (mSpells.find(it->first) != mSpells.end()) // Discard unavailable corprus spells
|
||||
{
|
||||
mCorprusSpells[it->first].mWorsenings = state.mCorprusSpells.at(it->first).mWorsenings;
|
||||
mCorprusSpells[it->first].mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
|
||||
}
|
||||
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
|
||||
if (!spell) // Discard unavailable corprus spells
|
||||
continue;
|
||||
mCorprusSpells[spell].mWorsenings = state.mCorprusSpells.at(it->first).mWorsenings;
|
||||
mCorprusSpells[spell].mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
|
||||
}
|
||||
}
|
||||
|
||||
void Spells::writeState(ESM::SpellState &state) const
|
||||
{
|
||||
state.mSpells = mSpells;
|
||||
for (TContainer::const_iterator it = mSpells.begin(); it != mSpells.end(); ++it)
|
||||
state.mSpells.insert(std::make_pair(it->first->mId, it->second));
|
||||
|
||||
state.mSelectedSpell = mSelectedSpell;
|
||||
|
||||
for (std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
|
||||
state.mUsedPowers[it->first] = it->second.toEsm();
|
||||
for (std::map<SpellKey, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
|
||||
state.mUsedPowers[it->first->mId] = it->second.toEsm();
|
||||
|
||||
for (std::map<std::string, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
|
||||
for (std::map<SpellKey, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
|
||||
{
|
||||
std::vector<ESM::SpellState::PermanentSpellEffectInfo> effectList;
|
||||
for (MagicEffects::Collection::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
|
||||
@ -388,13 +394,13 @@ namespace MWMechanics
|
||||
|
||||
effectList.push_back(info);
|
||||
}
|
||||
state.mPermanentSpellEffects[it->first] = effectList;
|
||||
state.mPermanentSpellEffects[it->first->mId] = effectList;
|
||||
}
|
||||
|
||||
for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
|
||||
for (std::map<SpellKey, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
|
||||
{
|
||||
state.mCorprusSpells[it->first].mWorsenings = mCorprusSpells.at(it->first).mWorsenings;
|
||||
state.mCorprusSpells[it->first].mNextWorsening = mCorprusSpells.at(it->first).mNextWorsening.toEsm();
|
||||
state.mCorprusSpells[it->first->mId].mWorsenings = mCorprusSpells.at(it->first).mWorsenings;
|
||||
state.mCorprusSpells[it->first->mId].mNextWorsening = mCorprusSpells.at(it->first).mNextWorsening.toEsm();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,9 @@ namespace MWMechanics
|
||||
{
|
||||
public:
|
||||
|
||||
typedef std::map<std::string, std::map<const int, float> > TContainer; // ID, <effect index, normalised random magnitude>
|
||||
typedef const ESM::Spell* SpellKey;
|
||||
|
||||
typedef std::map<SpellKey, std::map<const int, float> > TContainer; // ID, <effect index, normalised random magnitude>
|
||||
typedef TContainer::const_iterator TIterator;
|
||||
|
||||
struct CorprusStats
|
||||
@ -47,23 +49,26 @@ namespace MWMechanics
|
||||
TContainer mSpells;
|
||||
|
||||
// spell-tied effects that will be applied even after removing the spell (currently used to keep positive effects when corprus is removed)
|
||||
std::map<std::string, MagicEffects> mPermanentSpellEffects;
|
||||
std::map<SpellKey, MagicEffects> mPermanentSpellEffects;
|
||||
|
||||
// Note: this is the spell that's about to be cast, *not* the spell selected in the GUI (which may be different)
|
||||
std::string mSelectedSpell;
|
||||
|
||||
std::map<std::string, MWWorld::TimeStamp> mUsedPowers;
|
||||
std::map<SpellKey, MWWorld::TimeStamp> mUsedPowers;
|
||||
|
||||
std::map<std::string, CorprusStats> mCorprusSpells;
|
||||
std::map<SpellKey, CorprusStats> mCorprusSpells;
|
||||
|
||||
/// Get spell from ID, throws exception if not found
|
||||
const ESM::Spell* getSpell(const std::string& id) const;
|
||||
|
||||
public:
|
||||
|
||||
void worsenCorprus(const std::string &corpSpellId);
|
||||
void worsenCorprus(const ESM::Spell* spell);
|
||||
static bool hasCorprusEffect(const ESM::Spell *spell);
|
||||
const std::map<std::string, CorprusStats> & getCorprusSpells() const;
|
||||
const std::map<SpellKey, CorprusStats> & getCorprusSpells() const;
|
||||
|
||||
bool canUsePower (const std::string& power) const;
|
||||
void usePower (const std::string& power);
|
||||
bool canUsePower (const ESM::Spell* spell) const;
|
||||
void usePower (const ESM::Spell* spell);
|
||||
|
||||
void purgeCommonDisease();
|
||||
void purgeBlightDisease();
|
||||
@ -74,7 +79,8 @@ namespace MWMechanics
|
||||
|
||||
TIterator end() const;
|
||||
|
||||
bool hasSpell(const std::string& spell) const { return mSpells.find(Misc::StringUtils::lowerCase(spell)) != mSpells.end(); }
|
||||
bool hasSpell(const std::string& spell) const;
|
||||
bool hasSpell(const ESM::Spell* spell) const;
|
||||
|
||||
void add (const std::string& spell);
|
||||
///< Adding a spell that is already listed in *this is a no-op.
|
||||
|
@ -2581,7 +2581,7 @@ namespace MWWorld
|
||||
}
|
||||
|
||||
// If this is a power, check if it was already used in the last 24h
|
||||
if (!fail && spell->mData.mType == ESM::Spell::ST_Power && !stats.getSpells().canUsePower(spell->mId))
|
||||
if (!fail && spell->mData.mType == ESM::Spell::ST_Power && !stats.getSpells().canUsePower(spell))
|
||||
{
|
||||
message = "#{sPowerAlreadyUsed}";
|
||||
fail = true;
|
||||
|
Loading…
x
Reference in New Issue
Block a user