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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-22 16:20:58 +00:00

Merge branch 'instanceselectionmode' into 'master'

Fix instance selection mode destruction ()

Closes 

See merge request 
This commit is contained in:
Evil Eye 2024-03-23 08:08:15 +00:00
commit 781e797810
2 changed files with 3 additions and 1 deletions

@ -99,6 +99,7 @@
Bug #7415: Unbreakable lock discrepancies
Bug #7416: Modpccrimelevel is different from vanilla
Bug #7428: AutoCalc flag is not used to calculate enchantment costs
Bug #7447: OpenMW-CS: Dragging a cell of a different type (from the initial type) into the 3D view crashes OpenMW-CS
Bug #7450: Evading obstacles does not work for actors missing certain animations
Bug #7459: Icons get stacked on the cursor when picking up multiple items simultaneously
Bug #7472: Crash when enchanting last projectiles

@ -58,7 +58,8 @@ namespace CSVRender
InstanceSelectionMode::~InstanceSelectionMode()
{
mParentNode->removeChild(mBaseNode);
if (mBaseNode)
mParentNode->removeChild(mBaseNode);
}
void InstanceSelectionMode::setDragStart(const osg::Vec3d& dragStart)