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Fix instance selection mode destruction (#7447)
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@ -99,6 +99,7 @@
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Bug #7415: Unbreakable lock discrepancies
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Bug #7416: Modpccrimelevel is different from vanilla
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Bug #7428: AutoCalc flag is not used to calculate enchantment costs
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Bug #7447: OpenMW-CS: Dragging a cell of a different type (from the initial type) into the 3D view crashes OpenMW-CS
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Bug #7450: Evading obstacles does not work for actors missing certain animations
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Bug #7459: Icons get stacked on the cursor when picking up multiple items simultaneously
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Bug #7472: Crash when enchanting last projectiles
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@ -58,7 +58,8 @@ namespace CSVRender
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InstanceSelectionMode::~InstanceSelectionMode()
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{
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mParentNode->removeChild(mBaseNode);
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if (mBaseNode)
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mParentNode->removeChild(mBaseNode);
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}
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void InstanceSelectionMode::setDragStart(const osg::Vec3d& dragStart)
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