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Made some clarifications in the changelog regarding [Bug#4748](https://bugs.openmw.org/issues/#4748)
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@ -126,6 +126,7 @@ Programmers
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Michael Hogan (Xethik)
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Michael Hogan (Xethik)
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Michael Mc Donnell
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Michael Mc Donnell
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Michael Papageorgiou (werdanith)
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Michael Papageorgiou (werdanith)
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Michael Stopa (Stomy)
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Michał Ściubidło (mike-sc)
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Michał Ściubidło (mike-sc)
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Michał Bień (Glorf)
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Michał Bień (Glorf)
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Michał Moroz (dragonee)
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Michał Moroz (dragonee)
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@ -183,7 +184,6 @@ Programmers
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Stanislaw Halik (sthalik)
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Stanislaw Halik (sthalik)
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Star-Demon
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Star-Demon
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stil-t
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stil-t
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Stomy
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svaante
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svaante
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Sylvain Thesnieres (Garvek)
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Sylvain Thesnieres (Garvek)
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t6
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t6
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@ -24,6 +24,7 @@
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Bug #4736: LandTexture records overrides do not work
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Bug #4736: LandTexture records overrides do not work
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Bug #4746: Non-solid player can't run or sneak
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Bug #4746: Non-solid player can't run or sneak
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Bug #4747: Bones are not read from X.NIF file for NPC animation
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Bug #4747: Bones are not read from X.NIF file for NPC animation
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Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices
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Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
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Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
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Bug #4768: Fallback numerical value recovery chokes on invalid arguments
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Bug #4768: Fallback numerical value recovery chokes on invalid arguments
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Bug #4775: Slowfall effect resets player jumping flag
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Bug #4775: Slowfall effect resets player jumping flag
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@ -41,7 +42,7 @@
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Bug #4827: NiUVController is handled incorrectly
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Bug #4827: NiUVController is handled incorrectly
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Bug #4828: Potion looping effects VFX are not shown for NPCs
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Bug #4828: Potion looping effects VFX are not shown for NPCs
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Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
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Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
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Bug #4841: Russian localization ignores implicit keywords
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Bug #4841: Russian localization ignores implicit keywords
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Bug #4860: Actors outside of processing range visible for one frame after spawning
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Bug #4860: Actors outside of processing range visible for one frame after spawning
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Bug #4867: Arbitrary text after local variable declarations breaks script compilation
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Bug #4867: Arbitrary text after local variable declarations breaks script compilation
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Bug #4876: AI ratings handling inconsistencies
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Bug #4876: AI ratings handling inconsistencies
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@ -55,7 +55,7 @@ Bug Fixes:
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- Player character's model is no longer scaled in first-person mode to prevent issues with arrows obscuring the crosshair (#4383)
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- Player character's model is no longer scaled in first-person mode to prevent issues with arrows obscuring the crosshair (#4383)
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- Optional: Ranged attacks now bypass normal weapon resistance or weakness if ammunition and/or bow are appropriate (#4384)
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- Optional: Ranged attacks now bypass normal weapon resistance or weakness if ammunition and/or bow are appropriate (#4384)
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- Fall damage is now also applied when first reloading a savegame and when your character is near the ground in the loaded game (#4411)
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- Fall damage is now also applied when first reloading a savegame and when your character is near the ground in the loaded game (#4411)
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- Rain drops are no longer delayed when your character emerges from water (#4540)
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- Rain drops are no longer delayed when your character emerges from water (#4540)
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- ESM record for prison markers is now hardcoded like, e.g., door markers or temple markers (#4701)
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- ESM record for prison markers is now hardcoded like, e.g., door markers or temple markers (#4701)
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- Loading a savegame which includes active messages no longer crashes the game (#4714)
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- Loading a savegame which includes active messages no longer crashes the game (#4714)
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- An empty pointer actor no longer throws an exception upon exiting the dialogue menu (#4715)
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- An empty pointer actor no longer throws an exception upon exiting the dialogue menu (#4715)
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@ -99,11 +99,11 @@ Editor Bug Fixes:
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- Preview option is now disabled for levelled lists (#4703)
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- Preview option is now disabled for levelled lists (#4703)
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- Opening the "Scene" view from the "Instances" table now also works for exterior cells (#4705)
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- Opening the "Scene" view from the "Instances" table now also works for exterior cells (#4705)
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- Colour fields in interior-cell records now also use the colour picker widget (#4745)
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- Colour fields in interior-cell records now also use the colour picker widget (#4745)
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- Cloned, added, or moved instances no longer reuse existing RefNum indices (#4748)
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- Cloned, added, or moved instances no longer disappear at load-time (#4748)
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- "Clear" function in the content selector no longer tries to execute a "Remove" action on an empty file list (#4757)
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- "Clear" function in the content selector no longer tries to execute a "Remove" action on an empty file list (#4757)
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- Engine no longer tries to swap buffers of windows which weren't exposed to Qt's window management system (#4911)
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- Engine no longer tries to swap buffers of windows which weren't exposed to Qt's window management system (#4911)
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Miscellaneous:
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Miscellaneous:
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- Upgraded to FFMPEG3 for media decoding (#4686)
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- Upgraded to FFMPEG3 for media decoding (#4686)
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- Optimised terrain code to drastically increase performance with distant terrain enabled (#4695)
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- Optimised terrain code to drastically increase performance with distant terrain enabled (#4695)
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- Windows: Added support for NMake to the prebuild script (#4721)
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- Windows: Added support for NMake to the prebuild script (#4721)
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