diff --git a/AUTHORS.md b/AUTHORS.md index c806a96d04..cee20d898e 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -126,6 +126,7 @@ Programmers Michael Hogan (Xethik) Michael Mc Donnell Michael Papageorgiou (werdanith) + Michael Stopa (Stomy) Michał Ściubidło (mike-sc) Michał Bień (Glorf) Michał Moroz (dragonee) @@ -183,7 +184,6 @@ Programmers Stanislaw Halik (sthalik) Star-Demon stil-t - Stomy svaante Sylvain Thesnieres (Garvek) t6 diff --git a/CHANGELOG.md b/CHANGELOG.md index d059429525..058f821f5d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -24,6 +24,7 @@ Bug #4736: LandTexture records overrides do not work Bug #4746: Non-solid player can't run or sneak Bug #4747: Bones are not read from X.NIF file for NPC animation + Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state Bug #4768: Fallback numerical value recovery chokes on invalid arguments Bug #4775: Slowfall effect resets player jumping flag @@ -41,7 +42,7 @@ Bug #4827: NiUVController is handled incorrectly Bug #4828: Potion looping effects VFX are not shown for NPCs Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded - Bug #4841: Russian localization ignores implicit keywords + Bug #4841: Russian localization ignores implicit keywords Bug #4860: Actors outside of processing range visible for one frame after spawning Bug #4867: Arbitrary text after local variable declarations breaks script compilation Bug #4876: AI ratings handling inconsistencies diff --git a/CHANGELOG_PR.md b/CHANGELOG_PR.md index 2fc4b56d75..afd2dafcc4 100644 --- a/CHANGELOG_PR.md +++ b/CHANGELOG_PR.md @@ -55,7 +55,7 @@ Bug Fixes: - Player character's model is no longer scaled in first-person mode to prevent issues with arrows obscuring the crosshair (#4383) - Optional: Ranged attacks now bypass normal weapon resistance or weakness if ammunition and/or bow are appropriate (#4384) - Fall damage is now also applied when first reloading a savegame and when your character is near the ground in the loaded game (#4411) -- Rain drops are no longer delayed when your character emerges from water (#4540) +- Rain drops are no longer delayed when your character emerges from water (#4540) - ESM record for prison markers is now hardcoded like, e.g., door markers or temple markers (#4701) - Loading a savegame which includes active messages no longer crashes the game (#4714) - An empty pointer actor no longer throws an exception upon exiting the dialogue menu (#4715) @@ -99,11 +99,11 @@ Editor Bug Fixes: - Preview option is now disabled for levelled lists (#4703) - Opening the "Scene" view from the "Instances" table now also works for exterior cells (#4705) - Colour fields in interior-cell records now also use the colour picker widget (#4745) -- Cloned, added, or moved instances no longer reuse existing RefNum indices (#4748) +- Cloned, added, or moved instances no longer disappear at load-time (#4748) - "Clear" function in the content selector no longer tries to execute a "Remove" action on an empty file list (#4757) - Engine no longer tries to swap buffers of windows which weren't exposed to Qt's window management system (#4911) Miscellaneous: - Upgraded to FFMPEG3 for media decoding (#4686) - Optimised terrain code to drastically increase performance with distant terrain enabled (#4695) -- Windows: Added support for NMake to the prebuild script (#4721) \ No newline at end of file +- Windows: Added support for NMake to the prebuild script (#4721)