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Merge branch 'deprecations' into 'master'
Remove numeric magic school ids and deprecate the enum See merge request OpenMW/openmw!3440
This commit is contained in:
commit
67075990bd
@ -71,7 +71,7 @@ message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 49)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_LUA_API_REVISION 48)
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set(OPENMW_LUA_API_REVISION 49)
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set(OPENMW_VERSION_COMMITHASH "")
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set(OPENMW_VERSION_TAGHASH "")
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@ -184,32 +184,6 @@ namespace MWLua
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return sol::nil;
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};
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// TODO: deprecate this and provide access to the store instead
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sol::table skills(context.mLua->sol(), sol::create);
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api["SKILL"] = LuaUtil::makeStrictReadOnly(skills);
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for (int i = 0; i < ESM::Skill::Length; ++i)
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{
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ESM::RefId skill = ESM::Skill::indexToRefId(i);
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std::string id = skill.serializeText();
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std::string key = Misc::StringUtils::lowerCase(skill.getRefIdString());
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// force first character to uppercase for backwards compatability
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key[0] += 'A' - 'a';
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skills[key] = id;
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}
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// TODO: deprecate this and provide access to the store instead
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sol::table attributes(context.mLua->sol(), sol::create);
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api["ATTRIBUTE"] = LuaUtil::makeStrictReadOnly(attributes);
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for (int i = 0; i < ESM::Attribute::Length; ++i)
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{
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ESM::RefId attribute = ESM::Attribute::indexToRefId(i);
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std::string id = attribute.serializeText();
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std::string key = Misc::StringUtils::lowerCase(attribute.getRefIdString());
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// force first character to uppercase for backwards compatability
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key[0] += 'A' - 'a';
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attributes[key] = id;
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}
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return LuaUtil::makeReadOnly(api);
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}
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@ -203,14 +203,6 @@ namespace MWLua
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{ "Touch", ESM::RT_Touch },
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{ "Target", ESM::RT_Target },
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}));
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magicApi["SCHOOL"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, int>({
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{ "Alteration", 0 },
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{ "Conjuration", 1 },
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{ "Destruction", 2 },
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{ "Illusion", 3 },
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{ "Mysticism", 4 },
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{ "Restoration", 5 },
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}));
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magicApi["SPELL_TYPE"]
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= LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, ESM::Spell::SpellType>({
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{ "Spell", ESM::Spell::ST_Spell },
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@ -406,7 +398,7 @@ namespace MWLua
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->mValue.getString();
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});
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magicEffectT["school"] = sol::readonly_property(
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[](const ESM::MagicEffect& rec) -> int { return ESM::MagicSchool::skillRefIdToIndex(rec.mData.mSchool); });
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[](const ESM::MagicEffect& rec) -> std::string { return rec.mData.mSchool.serializeText(); });
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magicEffectT["baseCost"]
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= sol::readonly_property([](const ESM::MagicEffect& rec) -> float { return rec.mData.mBaseCost; });
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magicEffectT["color"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> Misc::Color {
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@ -333,8 +333,8 @@
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---
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-- @type ActiveSpellEffect
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-- @field #string affectedSkill @{#SKILL} or nil
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-- @field #string affectedAttribute @{#ATTRIBUTE} or nil
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-- @field #string affectedSkill Optional skill ID
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-- @field #string affectedAttribute Optional attribute ID
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-- @field #string id Magic effect id
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-- @field #string name Localized name of the effect
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-- @field #number magnitudeThisFrame The magnitude of the effect in the current frame. This will be a new random number between minMagnitude and maxMagnitude every frame. Or nil if the effect has no magnitude.
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@ -433,57 +433,6 @@
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-- @usage for _, item in ipairs(inventory:findAll('common_shirt_01')) do ... end
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--- Possible @{#ATTRIBUTE} values (DEPRECATED use @{#Attribute})
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-- @field [parent=#core] #ATTRIBUTE ATTRIBUTE
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--- DEPRECATED, use @{#Attribute}
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--- `core.ATTRIBUTE`
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-- @type ATTRIBUTE
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-- @field #string Strength "strength"
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-- @field #string Intelligence "intelligence"
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-- @field #string Willpower "willpower"
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-- @field #string Agility "agility"
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-- @field #string Speed "speed"
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-- @field #string Endurance "endurance"
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-- @field #string Personality "personality"
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-- @field #string Luck "luck"
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--- Possible @{#SKILL} values (DEPRECATED use @{#Skill})
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-- @field [parent=#core] #SKILL SKILL
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--- DEPRECATED, use @{#Skill}
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--- `core.SKILL`
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-- @type SKILL
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-- @field #string Acrobatics "acrobatics"
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-- @field #string Alchemy "alchemy"
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-- @field #string Alteration "alteration"
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-- @field #string Armorer "armorer"
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-- @field #string Athletics "athletics"
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-- @field #string Axe "axe"
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-- @field #string Block "block"
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-- @field #string BluntWeapon "bluntweapon"
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-- @field #string Conjuration "conjuration"
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-- @field #string Destruction "destruction"
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-- @field #string Enchant "enchant"
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-- @field #string HandToHand "handtohand"
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-- @field #string HeavyArmor "heavyarmor"
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-- @field #string Illusion "illusion"
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-- @field #string LightArmor "lightarmor"
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-- @field #string LongBlade "longblade"
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-- @field #string Marksman "marksman"
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-- @field #string MediumArmor "mediumarmor"
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-- @field #string Mercantile "mercantile"
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-- @field #string Mysticism "mysticism"
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-- @field #string Restoration "restoration"
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-- @field #string Security "security"
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-- @field #string ShortBlade "shortblade"
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-- @field #string Sneak "sneak"
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-- @field #string Spear "spear"
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-- @field #string Speechcraft "speechcraft"
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-- @field #string Unarmored "unarmored"
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--- @{#Magic}: spells and spell effects
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-- @field [parent=#core] #Magic magic
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@ -498,19 +447,6 @@
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-- @field #number Target Ranged spell
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--- Possible @{#MagicSchool} values
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-- @field [parent=#Magic] #MagicSchool SCHOOL
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--- `core.magic.SCHOOL`
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-- @type MagicSchool
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-- @field #number Alteration Alteration
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-- @field #number Conjuration Conjuration
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-- @field #number Destruction Destruction
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-- @field #number Illusion Illusion
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-- @field #number Mysticism Mysticism
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-- @field #number Restoration Restoration
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--- Possible @{#MagicEffectId} values
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-- @field [parent=#Magic] #MagicEffectId EFFECT_TYPE
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@ -720,7 +656,7 @@
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-- @field #string id Effect ID
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-- @field #string icon Effect Icon Path
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-- @field #string name Localized name of the effect
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-- @field #number school @{#MagicSchool}
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-- @field #string school Skill ID
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-- @field #number baseCost
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-- @field openmw.util#Color color
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-- @field #boolean harmful
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@ -728,8 +664,8 @@
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---
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-- @type MagicEffectWithParams
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-- @field #MagicEffect effect @{#MagicEffect}
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-- @field #string affectedSkill @{#SKILL} or nil
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-- @field #string affectedAttribute @{#ATTRIBUTE} or nil
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-- @field #string affectedSkill Optional skill ID
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-- @field #string affectedAttribute Optional attribute ID
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-- @field #number range
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-- @field #number area
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-- @field #number magnitudeMin
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@ -738,8 +674,8 @@
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---
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-- @type ActiveEffect
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-- @field #string affectedSkill @{#SKILL} or nil
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-- @field #string affectedAttribute @{#ATTRIBUTE} or nil
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-- @field #string affectedSkill Optional skill ID
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-- @field #string affectedAttribute Optional attribute ID
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-- @field #string id Effect id string
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-- @field #string name Localized name of the effect
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-- @field #number magnitude
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