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Remove ATTRIBUTE, SKILL, and SCHOOL enums
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@ -184,32 +184,6 @@ namespace MWLua
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return sol::nil;
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};
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// deprecated, use core.stats.Skill
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sol::table skills(context.mLua->sol(), sol::create);
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api["SKILL"] = LuaUtil::makeStrictReadOnly(skills);
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for (int i = 0; i < ESM::Skill::Length; ++i)
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{
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ESM::RefId skill = ESM::Skill::indexToRefId(i);
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std::string id = skill.serializeText();
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std::string key = Misc::StringUtils::lowerCase(skill.getRefIdString());
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// force first character to uppercase for backwards compatability
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key[0] += 'A' - 'a';
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skills[key] = id;
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}
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// deprecated, use core.stats.Attribute
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sol::table attributes(context.mLua->sol(), sol::create);
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api["ATTRIBUTE"] = LuaUtil::makeStrictReadOnly(attributes);
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for (int i = 0; i < ESM::Attribute::Length; ++i)
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{
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ESM::RefId attribute = ESM::Attribute::indexToRefId(i);
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std::string id = attribute.serializeText();
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std::string key = Misc::StringUtils::lowerCase(attribute.getRefIdString());
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// force first character to uppercase for backwards compatability
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key[0] += 'A' - 'a';
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attributes[key] = id;
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}
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return LuaUtil::makeReadOnly(api);
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}
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@ -203,15 +203,6 @@ namespace MWLua
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{ "Touch", ESM::RT_Touch },
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{ "Target", ESM::RT_Target },
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}));
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// deprecated, use core.stats.Skill
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magicApi["SCHOOL"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, std::string>({
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{ "Alteration", ESM::RefId(ESM::Skill::Alteration).serializeText() },
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{ "Conjuration", ESM::RefId(ESM::Skill::Conjuration).serializeText() },
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{ "Destruction", ESM::RefId(ESM::Skill::Destruction).serializeText() },
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{ "Illusion", ESM::RefId(ESM::Skill::Illusion).serializeText() },
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{ "Mysticism", ESM::RefId(ESM::Skill::Mysticism).serializeText() },
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{ "Restoration", ESM::RefId(ESM::Skill::Restoration).serializeText() },
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}));
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magicApi["SPELL_TYPE"]
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= LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, ESM::Spell::SpellType>({
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{ "Spell", ESM::Spell::ST_Spell },
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@ -433,57 +433,6 @@
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-- @usage for _, item in ipairs(inventory:findAll('common_shirt_01')) do ... end
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--- Possible @{#ATTRIBUTE} values (DEPRECATED use @{#Attribute})
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-- @field [parent=#core] #ATTRIBUTE ATTRIBUTE
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--- DEPRECATED, use @{#Attribute}
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--- `core.ATTRIBUTE`
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-- @type ATTRIBUTE
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-- @field #string Strength "strength"
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-- @field #string Intelligence "intelligence"
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-- @field #string Willpower "willpower"
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-- @field #string Agility "agility"
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-- @field #string Speed "speed"
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-- @field #string Endurance "endurance"
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-- @field #string Personality "personality"
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-- @field #string Luck "luck"
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--- Possible @{#SKILL} values (DEPRECATED use @{#Skill})
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-- @field [parent=#core] #SKILL SKILL
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--- DEPRECATED, use @{#Skill}
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--- `core.SKILL`
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-- @type SKILL
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-- @field #string Acrobatics "acrobatics"
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-- @field #string Alchemy "alchemy"
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-- @field #string Alteration "alteration"
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-- @field #string Armorer "armorer"
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-- @field #string Athletics "athletics"
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-- @field #string Axe "axe"
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-- @field #string Block "block"
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-- @field #string BluntWeapon "bluntweapon"
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-- @field #string Conjuration "conjuration"
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-- @field #string Destruction "destruction"
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-- @field #string Enchant "enchant"
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-- @field #string HandToHand "handtohand"
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-- @field #string HeavyArmor "heavyarmor"
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-- @field #string Illusion "illusion"
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-- @field #string LightArmor "lightarmor"
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-- @field #string LongBlade "longblade"
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-- @field #string Marksman "marksman"
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-- @field #string MediumArmor "mediumarmor"
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-- @field #string Mercantile "mercantile"
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-- @field #string Mysticism "mysticism"
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-- @field #string Restoration "restoration"
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-- @field #string Security "security"
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-- @field #string ShortBlade "shortblade"
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-- @field #string Sneak "sneak"
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-- @field #string Spear "spear"
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-- @field #string Speechcraft "speechcraft"
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-- @field #string Unarmored "unarmored"
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--- @{#Magic}: spells and spell effects
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-- @field [parent=#core] #Magic magic
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@ -498,19 +447,6 @@
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-- @field #number Target Ranged spell
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--- Possible @{#MagicSchool} values (DEPRECATED use @{#Skill})
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-- @field [parent=#Magic] #MagicSchool SCHOOL
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--- `core.magic.SCHOOL`
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-- @type MagicSchool
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-- @field #string Alteration alteration
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-- @field #string Conjuration conjuration
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-- @field #string Destruction destruction
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-- @field #string Illusion illusion
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-- @field #string Mysticism mysticism
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-- @field #string Restoration restoration
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--- Possible @{#MagicEffectId} values
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-- @field [parent=#Magic] #MagicEffectId EFFECT_TYPE
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