diff --git a/files/shaders/water_fragment.glsl b/files/shaders/water_fragment.glsl index ee7ac62553..931422d5e6 100644 --- a/files/shaders/water_fragment.glsl +++ b/files/shaders/water_fragment.glsl @@ -236,7 +236,7 @@ void main(void) #else float shore = 1.0; #endif - vec2 screenCoordsOffset = ( (normal.xy + rainRipple.w * vec2(0.0,2.0)) * REFL_BUMP * shore); + vec2 screenCoordsOffset = normal.xy * REFL_BUMP * shore; // reflection vec3 reflection = texture2D(reflectionMap, screenCoords + screenCoordsOffset).rgb;