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@ -1869,9 +1869,10 @@ namespace MWMechanics
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{
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{
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// Move on to the remaining items of the queue
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// Move on to the remaining items of the queue
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bool loopfallback = mAnimQueue.front().mGroup.starts_with("idle");
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bool loopfallback = mAnimQueue.front().mGroup.starts_with("idle");
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mAnimation->play(mAnimQueue.front().mGroup, mAnimQueue.front().mScripted ? Priority_Scripted : Priority_Default,
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mAnimation->play(mAnimQueue.front().mGroup,
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MWRender::Animation::BlendMask_All,
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mAnimQueue.front().mScripted ? Priority_Scripted : Priority_Default,
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false, 1.0f, "start", "stop", 0.0f, mAnimQueue.front().mLoopCount, loopfallback);
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MWRender::Animation::BlendMask_All, false, 1.0f, "start", "stop", 0.0f,
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mAnimQueue.front().mLoopCount, loopfallback);
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}
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}
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}
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}
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else
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else
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