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Merge pull request #1342 from akortunov/screenfade

Fade screen in on a new game start
This commit is contained in:
scrawl 2017-07-23 22:08:20 +00:00 committed by GitHub
commit 57a772c8d4

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@ -146,6 +146,9 @@ void MWState::StateManager::newGame (bool bypass)
MWBase::Environment::get().getWorld()->startNewGame (bypass);
mState = State_Running;
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0);
MWBase::Environment::get().getWindowManager()->fadeScreenIn(1);
}
catch (std::exception& e)
{