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Fade screen in on a new game start
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@ -146,6 +146,9 @@ void MWState::StateManager::newGame (bool bypass)
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MWBase::Environment::get().getWorld()->startNewGame (bypass);
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mState = State_Running;
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MWBase::Environment::get().getWindowManager()->fadeScreenOut(0);
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MWBase::Environment::get().getWindowManager()->fadeScreenIn(1);
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}
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catch (std::exception& e)
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{
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