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fix for scrawl
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f2ad1c18f2
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@ -358,7 +358,7 @@ namespace MWMechanics
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return new AiCombat(*this);
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return new AiCombat(*this);
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}
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}
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static void determineAttackType(const MWWorld::Ptr& actor, MWMechanics::Movement &movement)
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void MWMechanics::determineAttackType(const MWWorld::Ptr& actor, MWMechanics::Movement &movement)
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{
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{
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if (movement.mPosition[0] && !movement.mPosition[1]) //sideway
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if (movement.mPosition[0] && !movement.mPosition[1]) //sideway
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actor.getClass().getCreatureStats(actor).setAttackType(MWMechanics::CreatureStats::AT_Slash);
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actor.getClass().getCreatureStats(actor).setAttackType(MWMechanics::CreatureStats::AT_Slash);
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@ -368,7 +368,7 @@ namespace MWMechanics
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actor.getClass().getCreatureStats(actor).setAttackType(MWMechanics::CreatureStats::AT_Chop);
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actor.getClass().getCreatureStats(actor).setAttackType(MWMechanics::CreatureStats::AT_Chop);
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}
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}
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static void chooseBestAttack(const ESM::Weapon* weapon, MWMechanics::Movement &movement)
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void MWMechanics::chooseBestAttack(const ESM::Weapon* weapon, MWMechanics::Movement &movement)
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{
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{
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//the more damage attackType deals the more probability it has
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//the more damage attackType deals the more probability it has
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