diff --git a/apps/openmw/mwmechanics/aicombat.cpp b/apps/openmw/mwmechanics/aicombat.cpp index e3cce0f95c..4ab358a528 100644 --- a/apps/openmw/mwmechanics/aicombat.cpp +++ b/apps/openmw/mwmechanics/aicombat.cpp @@ -358,7 +358,7 @@ namespace MWMechanics return new AiCombat(*this); } - static void determineAttackType(const MWWorld::Ptr& actor, MWMechanics::Movement &movement) + void MWMechanics::determineAttackType(const MWWorld::Ptr& actor, MWMechanics::Movement &movement) { if (movement.mPosition[0] && !movement.mPosition[1]) //sideway actor.getClass().getCreatureStats(actor).setAttackType(MWMechanics::CreatureStats::AT_Slash); @@ -368,7 +368,7 @@ namespace MWMechanics actor.getClass().getCreatureStats(actor).setAttackType(MWMechanics::CreatureStats::AT_Chop); } - static void chooseBestAttack(const ESM::Weapon* weapon, MWMechanics::Movement &movement) + void MWMechanics::chooseBestAttack(const ESM::Weapon* weapon, MWMechanics::Movement &movement) { //the more damage attackType deals the more probability it has