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merged CompilerScriptContext into base class
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parent
5174679864
commit
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@ -43,7 +43,6 @@ set(GAMESCRIPT_HEADER
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apps/openmw/mwscript/locals.hpp
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apps/openmw/mwscript/locals.hpp
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apps/openmw/mwscript/scriptmanager.hpp
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apps/openmw/mwscript/scriptmanager.hpp
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apps/openmw/mwscript/compilercontext.hpp
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apps/openmw/mwscript/compilercontext.hpp
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apps/openmw/mwscript/compilercontextscript.hpp
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apps/openmw/mwscript/interpretercontext.hpp
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apps/openmw/mwscript/interpretercontext.hpp
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apps/openmw/mwscript/cellextensions.hpp
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apps/openmw/mwscript/cellextensions.hpp
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apps/openmw/mwscript/extensions.hpp)
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apps/openmw/mwscript/extensions.hpp)
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@ -10,7 +10,7 @@
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#include "mwinput/inputmanager.hpp"
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#include "mwinput/inputmanager.hpp"
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#include "mwscript/scriptmanager.hpp"
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#include "mwscript/scriptmanager.hpp"
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#include "mwscript/compilercontextscript.hpp"
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#include "mwscript/compilercontext.hpp"
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#include "mwscript/interpretercontext.hpp"
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#include "mwscript/interpretercontext.hpp"
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#include "mwscript/extensions.hpp"
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#include "mwscript/extensions.hpp"
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@ -173,7 +173,7 @@ void OMW::Engine::go()
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MWScript::registerExtensions (mExtensions);
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MWScript::registerExtensions (mExtensions);
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mScriptContext = new MWScript::CompilerContextScript;
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mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
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mScriptContext->setExtensions (&mExtensions);
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mScriptContext->setExtensions (&mExtensions);
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mScriptManager = new MWScript::ScriptManager (mWorld->getStore(), mVerboseScripts,
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mScriptManager = new MWScript::ScriptManager (mWorld->getStore(), mVerboseScripts,
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@ -7,6 +7,28 @@ namespace MWScript
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{
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{
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class CompilerContext : public Compiler::Context
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class CompilerContext : public Compiler::Context
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{
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{
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public:
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enum Type
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{
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Type_Full, // global, local, targetted
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Type_Dialgoue,
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Type_Console
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};
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private:
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Type mType;
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public:
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CompilerContext (Type type) : mType (type) {}
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// Is the compiler allowed to declare local variables?
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virtual bool canDeclareLocals() const
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{
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return mType==Type_Full;
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}
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};
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};
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}
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}
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@ -1,22 +0,0 @@
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#ifndef GAME_SCRIPT_COMPILERCONTEXTSCRIPT_H
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#define GAME_SCRIPT_COMPILERCONTEXTSCRIPT_H
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#include "compilercontext.hpp"
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namespace MWScript
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{
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/// Context for local scripts, global scripts and targetted scripts
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class CompilerContextScript : public CompilerContext
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{
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public:
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// Is the compiler allowed to declare local variables?
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virtual bool canDeclareLocals() const
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{
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return true;
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}
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};
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}
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#endif
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