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38 lines
761 B
C++
38 lines
761 B
C++
#ifndef GAME_SCRIPT_COMPILERCONTEXT_H
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#define GAME_SCRIPT_COMPILERCONTEXT_H
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#include <components/compiler/context.hpp>
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namespace MWScript
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{
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class CompilerContext : public Compiler::Context
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{
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public:
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enum Type
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{
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Type_Full, // global, local, targetted
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Type_Dialgoue,
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Type_Console
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};
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private:
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Type mType;
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public:
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CompilerContext (Type type) : mType (type) {}
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// Is the compiler allowed to declare local variables?
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virtual bool canDeclareLocals() const
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{
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return mType==Type_Full;
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}
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};
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}
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#endif
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