From 4de3a361fb790162ea991a1e2190963f024ee717 Mon Sep 17 00:00:00 2001 From: AnyOldName3 Date: Tue, 26 Dec 2017 23:18:50 +0000 Subject: [PATCH] Make shadow maps only cover regions where shadow receivers might be. --- apps/openmw/mwrender/renderingmanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 41d9969d41..caa8089097 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -215,7 +215,7 @@ namespace MWRender settings->setNumShadowMapsPerLight(SceneUtil::MWShadow::numberOfShadowMapsPerLight); //settings->setShadowMapProjectionHint(osgShadow::ShadowSettings::ORTHOGRAPHIC_SHADOW_MAP); //settings->setMultipleShadowMapHint(osgShadow::ShadowSettings::PARALLEL_SPLIT); // ignored - //settings->setComputeNearFarModeOverride(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES); + settings->setComputeNearFarModeOverride(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES); //settings->setDebugDraw(true); // don't turn this on because it makes everything break //settings->setPerspectiveShadowMapCutOffAngle(0);