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Fix issue in which murder wouldn't be reported after paying fine
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@ -1511,11 +1511,10 @@ namespace MWMechanics
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return; // TODO: implement animal rights
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return; // TODO: implement animal rights
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const MWMechanics::NpcStats& victimStats = victim.getClass().getNpcStats(victim);
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const MWMechanics::NpcStats& victimStats = victim.getClass().getNpcStats(victim);
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if (victimStats.getCrimeId() == -1)
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const MWWorld::Ptr &player = getPlayer();
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return;
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bool canCommit = attacker == player && canCommitCrimeAgainst(attacker, victim);
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// For now we report only about crimes of player and player's followers
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// For now we report only about crimes of player and player's followers
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const MWWorld::Ptr &player = getPlayer();
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if (attacker != player)
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if (attacker != player)
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{
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{
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std::set<MWWorld::Ptr> playerFollowers;
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std::set<MWWorld::Ptr> playerFollowers;
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@ -1524,6 +1523,9 @@ namespace MWMechanics
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return;
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return;
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}
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}
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if (!canCommit && victimStats.getCrimeId() == -1)
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return;
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// Simple check for who attacked first: if the player attacked first, a crimeId should be set
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// Simple check for who attacked first: if the player attacked first, a crimeId should be set
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// Doesn't handle possible edge case where no one reported the assault, but in such a case,
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// Doesn't handle possible edge case where no one reported the assault, but in such a case,
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// for bystanders it is not possible to tell who attacked first, anyway.
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// for bystanders it is not possible to tell who attacked first, anyway.
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