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@ -132,6 +132,10 @@ namespace MWMechanics
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/// @note No-op for non-player attackers
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virtual void actorKilled (const MWWorld::Ptr& victim, const MWWorld::Ptr& attacker);
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/// Checks if commiting a crime is currently valid
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/// @param victim The actor being attacked
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/// @param attacker The actor commiting the crime
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/// @return true if the victim is a valid target for crime
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virtual bool canCommitCrimeAgainst(const MWWorld::Ptr& victim, const MWWorld::Ptr& attacker);
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/// Utility to check if taking this item is illegal and calling commitCrime if so
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