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FEAT: Add essential and respawning flags for both NPC and Creature types
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@ -68,6 +68,10 @@ namespace MWLua
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[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Walks; });
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record["isBiped"] = sol::readonly_property(
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[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Bipedal; });
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record["isEssential"] = sol::readonly_property(
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[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Essential; });
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record["isRespawning"] = sol::readonly_property(
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[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Respawn; });
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addActorServicesBindings<ESM::Creature>(record, context);
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}
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@ -95,7 +95,11 @@ namespace MWLua
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= sol::readonly_property([](const ESM::NPC& rec) -> std::string { return rec.mHead.serializeText(); });
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record["model"] = sol::readonly_property(
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[](const ESM::NPC& rec) -> std::string { return Misc::ResourceHelpers::correctMeshPath(rec.mModel); });
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record["isEssential"]
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= sol::readonly_property([](const ESM::NPC& rec) -> bool { return rec.mFlags & ESM::NPC::Essential; });
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record["isMale"] = sol::readonly_property([](const ESM::NPC& rec) -> bool { return rec.isMale(); });
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record["isRespawning"]
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= sol::readonly_property([](const ESM::NPC& rec) -> bool { return rec.mFlags & ESM::NPC::Respawn; });
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record["baseGold"] = sol::readonly_property([](const ESM::NPC& rec) -> int { return rec.mNpdt.mGold; });
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addActorServicesBindings<ESM::NPC>(record, context);
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@ -852,6 +852,8 @@
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-- @field #boolean canWalk whether the creature can walk
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-- @field #boolean canUseWeapons whether the creature can use weapons and shields
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-- @field #boolean isBiped whether the creature is a biped
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-- @field #boolean isEssential whether the creature is essential
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-- @field #boolean isRespawning whether the creature respawns after death
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--- @{#NPC} functions
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@ -1130,6 +1132,8 @@
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-- @field #bool isMale The gender setting of the NPC
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-- @field #map<#string, #boolean> servicesOffered The services of the NPC, in a table. Value is if the service is provided or not, and they are indexed by: Spells, Spellmaking, Enchanting, Training, Repair, Barter, Weapon, Armor, Clothing, Books, Ingredients, Picks, Probes, Lights, Apparatus, RepairItems, Misc, Potions, MagicItems, Travel.
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-- @field #list<#TravelDestination> travelDestinations A list of @{#TravelDestination}s for this NPC.
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-- @field #boolean isEssential whether the NPC is essential
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-- @field #boolean isRespawning whether the NPC respawns after death
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---
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-- @type TravelDestination
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