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FEAT(types): Expose creature flags
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@ -254,6 +254,7 @@
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Feature #8034: (Lua) Containers should have respawning/organic flags
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Feature #8067: Support Game Mode on macOS
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Feature #8078: OpenMW-CS Terrain Equalize Tool
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Feature #8087: Creature movement flags are not exposed
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Task #5896: Do not use deprecated MyGUI properties
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Task #6085: Replace boost::filesystem with std::filesystem
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Task #6149: Dehardcode Lua API_REVISION
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@ -58,6 +58,16 @@ namespace MWLua
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res[index++] = attack;
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return LuaUtil::makeReadOnly(res);
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});
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record["canFly"] = sol::readonly_property(
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[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Flies; });
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record["canSwim"] = sol::readonly_property(
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[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Swims; });
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record["canUseWeapons"] = sol::readonly_property(
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[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Weapon; });
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record["canWalk"] = sol::readonly_property(
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[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Walks; });
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record["isBiped"] = sol::readonly_property(
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[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Bipedal; });
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addActorServicesBindings<ESM::Creature>(record, context);
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}
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@ -847,6 +847,11 @@
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-- @field #list<#number> attack A table of the 3 randomly selected attacks used by creatures that do not carry weapons. The table consists of 6 numbers split into groups of 2 values corresponding to minimum and maximum damage in that order.
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-- @field #map<#string, #boolean> servicesOffered The services of the creature, in a table. Value is if the service is provided or not, and they are indexed by: Spells, Spellmaking, Enchanting, Training, Repair, Barter, Weapon, Armor, Clothing, Books, Ingredients, Picks, Probes, Lights, Apparatus, RepairItems, Misc, Potions, MagicItems, Travel.
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-- @field #list<#TravelDestination> travelDestinations A list of @{#TravelDestination}s for this creature.
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-- @field #boolean canFly whether the creature can fly
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-- @field #boolean canSwim whether the creature can swim
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-- @field #boolean canWalk whether the creature can walk
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-- @field #boolean canUseWeapons whether the creature can use weapons and shields
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-- @field #boolean isBiped whether the creature is a biped
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--- @{#NPC} functions
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