mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-04-04 13:20:34 +00:00
Fixed a bug with fog not being applied to initially created terrain when starting in exteriors.
This commit is contained in:
parent
07a2e5a5be
commit
3c934e3e44
@ -25,6 +25,10 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||||||
mRendering.createScene("PlayerCam", 55, 5);
|
mRendering.createScene("PlayerCam", 55, 5);
|
||||||
mTerrainManager = new TerrainManager(mRendering.getScene());
|
mTerrainManager = new TerrainManager(mRendering.getScene());
|
||||||
|
|
||||||
|
//The fog type must be set before any terrain objects are created as if the
|
||||||
|
//fog type is set to FOG_NONE then the initially created terrain won't have any fog
|
||||||
|
configureFog(1, ColourValue(1,1,1));
|
||||||
|
|
||||||
// Set default mipmap level (NB some APIs ignore this)
|
// Set default mipmap level (NB some APIs ignore this)
|
||||||
TextureManager::getSingleton().setDefaultNumMipmaps(5);
|
TextureManager::getSingleton().setDefaultNumMipmaps(5);
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user