From 3c934e3e44ae0a3cc87beb51a2dc2e1fe378bb33 Mon Sep 17 00:00:00 2001
From: Jacob Essex <jacob@jacobessex.com>
Date: Fri, 2 Mar 2012 22:31:17 +0000
Subject: [PATCH] Fixed a bug with fog not being applied to initially created
 terrain when starting in exteriors.

---
 apps/openmw/mwrender/renderingmanager.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp
index e204b5856a..1c7edb7da8 100644
--- a/apps/openmw/mwrender/renderingmanager.cpp
+++ b/apps/openmw/mwrender/renderingmanager.cpp
@@ -25,6 +25,10 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
     mRendering.createScene("PlayerCam", 55, 5);
     mTerrainManager = new TerrainManager(mRendering.getScene());
 
+    //The fog type must be set before any terrain objects are created as if the
+    //fog type is set to FOG_NONE then the initially created terrain won't have any fog
+    configureFog(1, ColourValue(1,1,1));
+
     // Set default mipmap level (NB some APIs ignore this)
     TextureManager::getSingleton().setDefaultNumMipmaps(5);