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isMovementAnimationControlled should be private.
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@ -216,6 +216,7 @@ namespace MWMechanics
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static bool isRandomAttackAnimation(std::string_view group);
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static bool isRandomAttackAnimation(std::string_view group);
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bool isPersistentAnimPlaying() const;
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bool isPersistentAnimPlaying() const;
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bool isMovementAnimationControlled() const;
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void updateAnimQueue();
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void updateAnimQueue();
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@ -272,7 +273,6 @@ namespace MWMechanics
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bool playGroup(std::string_view groupname, int mode, int count, bool persist = false);
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bool playGroup(std::string_view groupname, int mode, int count, bool persist = false);
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void skipAnim();
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void skipAnim();
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bool isAnimPlaying(std::string_view groupName) const;
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bool isAnimPlaying(std::string_view groupName) const;
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bool isMovementAnimationControlled() const;
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enum KillResult
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enum KillResult
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{
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{
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