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Merge branch 'half_float_docs' into 'master'
Add half_float to the post processing documentation See merge request OpenMW/openmw!4283
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commit
317aee134f
@ -67,7 +67,7 @@ This setting can either be activated in the OpenMW launcher, in-game, or changed
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::
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[Post Processing]
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enabled = false
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enabled = true
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Variables.
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@ -575,7 +575,7 @@ color buffer will accumulate.
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height = 4;
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source_format = rgb;
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internal_format = rgb16f;
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source_type = float;
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source_type = half_float;
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clear_color = vec4(0,0,0,1);
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}
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@ -615,13 +615,13 @@ Below is an example which calculates a naive average scene luminance and transit
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mipmaps = true;
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source_format = rgb;
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internal_format = rgb16f;
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source_type = float;
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source_type = half_float;
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min_filter = linear_mipmap_linear;
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mag_filter = linear;
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}
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render_target RT_LumAvg {
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source_type = float;
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source_type = half_float;
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source_format = rgb;
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internal_format = rgb16f;
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min_filter = nearest;
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@ -629,7 +629,7 @@ Below is an example which calculates a naive average scene luminance and transit
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}
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render_target RT_LumAvgLastFrame {
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source_type = float;
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source_type = half_float;
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source_format = rgb;
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internal_format = rgb16f;
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min_filter = nearest;
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@ -927,6 +927,8 @@ Types
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+--------------------+-----------------------+
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| float | GL_FLOAT |
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+--------------------+-----------------------+
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| half_float | GL_HALF_FLOAT |
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+--------------------+-----------------------+
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| double | GL_DOUBLE |
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+--------------------+-----------------------+
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@ -35,8 +35,8 @@ DisplayDepthFactorDescription: "Determines correlation between pixel depth value
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DisplayDepthName: "Visualize Depth Buffer"
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DisplayNormalsName: "Visualize Pass Normals"
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NormalsInWorldSpace: "Show Normals in World Space"
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ContrastLevelDescription: "Constrast level."
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ContrastLevelName: "Constrast"
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ContrastLevelDescription: "Contrast level."
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ContrastLevelName: "Contrast"
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GammaLevelDescription: "Gamma level."
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GammaLevelName: "Gamma"
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StrengthLevelName: "Strength"
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