diff --git a/docs/source/reference/modding/custom-shader-effects.rst b/docs/source/reference/modding/custom-shader-effects.rst index f0a517f9f1..5953af5238 100644 --- a/docs/source/reference/modding/custom-shader-effects.rst +++ b/docs/source/reference/modding/custom-shader-effects.rst @@ -67,7 +67,7 @@ This setting can either be activated in the OpenMW launcher, in-game, or changed :: [Post Processing] - enabled = false + enabled = true Variables. diff --git a/docs/source/reference/postprocessing/omwfx.rst b/docs/source/reference/postprocessing/omwfx.rst index f9335e5c88..e5246bec8e 100644 --- a/docs/source/reference/postprocessing/omwfx.rst +++ b/docs/source/reference/postprocessing/omwfx.rst @@ -575,7 +575,7 @@ color buffer will accumulate. height = 4; source_format = rgb; internal_format = rgb16f; - source_type = float; + source_type = half_float; clear_color = vec4(0,0,0,1); } @@ -615,13 +615,13 @@ Below is an example which calculates a naive average scene luminance and transit mipmaps = true; source_format = rgb; internal_format = rgb16f; - source_type = float; + source_type = half_float; min_filter = linear_mipmap_linear; mag_filter = linear; } render_target RT_LumAvg { - source_type = float; + source_type = half_float; source_format = rgb; internal_format = rgb16f; min_filter = nearest; @@ -629,7 +629,7 @@ Below is an example which calculates a naive average scene luminance and transit } render_target RT_LumAvgLastFrame { - source_type = float; + source_type = half_float; source_format = rgb; internal_format = rgb16f; min_filter = nearest; @@ -927,6 +927,8 @@ Types +--------------------+-----------------------+ | float | GL_FLOAT | +--------------------+-----------------------+ +| half_float | GL_HALF_FLOAT | ++--------------------+-----------------------+ | double | GL_DOUBLE | +--------------------+-----------------------+ diff --git a/files/data/l10n/OMWShaders/en.yaml b/files/data/l10n/OMWShaders/en.yaml index a8c13da34b..3d1be625c0 100644 --- a/files/data/l10n/OMWShaders/en.yaml +++ b/files/data/l10n/OMWShaders/en.yaml @@ -35,8 +35,8 @@ DisplayDepthFactorDescription: "Determines correlation between pixel depth value DisplayDepthName: "Visualize Depth Buffer" DisplayNormalsName: "Visualize Pass Normals" NormalsInWorldSpace: "Show Normals in World Space" -ContrastLevelDescription: "Constrast level." -ContrastLevelName: "Constrast" +ContrastLevelDescription: "Contrast level." +ContrastLevelName: "Contrast" GammaLevelDescription: "Gamma level." GammaLevelName: "Gamma" StrengthLevelName: "Strength"