diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index 07a6ea28d2..71e1ac1bb5 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -871,7 +871,7 @@ namespace MWMechanics return it->second->getCharacterController().isSneaking(); } - void Actors::updateDrowning(const MWWorld::Ptr& ptr, float duration, bool isKnockedOut, bool isPlayer) + static void updateDrowning(const MWWorld::Ptr& ptr, float duration, bool isKnockedOut, bool isPlayer) { const auto& actorClass = ptr.getClass(); NpcStats& stats = actorClass.getNpcStats(ptr); @@ -927,7 +927,7 @@ namespace MWMechanics stats.setTimeToStartDrowning(fHoldBreathTime); } - void Actors::updateEquippedLight(const MWWorld::Ptr& ptr, float duration, bool mayEquip) + static void updateEquippedLight(const MWWorld::Ptr& ptr, float duration, bool mayEquip) { const bool isPlayer = (ptr == getPlayer()); diff --git a/apps/openmw/mwmechanics/actors.hpp b/apps/openmw/mwmechanics/actors.hpp index 999063c61d..aa4e7b4cb1 100644 --- a/apps/openmw/mwmechanics/actors.hpp +++ b/apps/openmw/mwmechanics/actors.hpp @@ -195,10 +195,6 @@ namespace MWMechanics void calculateRestoration (const MWWorld::Ptr& ptr, float duration); - void updateDrowning (const MWWorld::Ptr& ptr, float duration, bool isKnockedOut, bool isPlayer); - - void updateEquippedLight (const MWWorld::Ptr& ptr, float duration, bool mayEquip); - void updateCrimePursuit (const MWWorld::Ptr& ptr, float duration); void killDeadActors ();