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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-29 22:20:33 +00:00

Merge remote-tracking branch 'upstream/master' into launcher-model

This commit is contained in:
Pieter van der Kloet 2012-10-30 05:04:31 +01:00
commit 2b25178aef
33 changed files with 472 additions and 167 deletions

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@ -39,6 +39,8 @@ namespace MWBase
virtual void addActor (const MWWorld::Ptr& ptr) = 0;
///< Register an actor for stats management
///
/// \note Dead actors are ignored.
virtual void removeActor (const MWWorld::Ptr& ptr) = 0;
///< Deregister an actor for stats management
@ -74,6 +76,9 @@ namespace MWBase
virtual void restoreDynamicStats() = 0;
///< If the player is sleeping, this should be called every hour.
virtual int countDeaths (const std::string& id) const = 0;
///< Return the number of deaths for actors with the given ID.
};
}

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@ -28,6 +28,7 @@ namespace ESM
struct Cell;
struct Class;
struct Potion;
struct Spell;
}
namespace ESMS
@ -238,6 +239,11 @@ namespace MWBase
///< Create a new recrod (of type potion) in the ESM store.
/// \return ID, pointer to created record
virtual std::pair<std::string, const ESM::Spell *> createRecord (const ESM::Spell& record)
= 0;
///< Create a new recrod (of type spell) in the ESM store.
/// \return ID, pointer to created record
virtual std::pair<std::string, const ESM::Class *> createRecord (const ESM::Class& record)
= 0;
///< Create a new recrod (of type class) in the ESM store.

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@ -12,6 +12,7 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/actionopen.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/physicssystem.hpp"
@ -55,9 +56,9 @@ namespace MWClass
data->mCreatureStats.getAttribute(5).set (ref->base->mData.mEndurance);
data->mCreatureStats.getAttribute(6).set (ref->base->mData.mPersonality);
data->mCreatureStats.getAttribute(7).set (ref->base->mData.mLuck);
data->mCreatureStats.getHealth().set (ref->base->mData.mHealth);
data->mCreatureStats.getMagicka().set (ref->base->mData.mMana);
data->mCreatureStats.getFatigue().set (ref->base->mData.mFatigue);
data->mCreatureStats.setHealth (ref->base->mData.mHealth);
data->mCreatureStats.setMagicka (ref->base->mData.mMana);
data->mCreatureStats.setFatigue (ref->base->mData.mFatigue);
data->mCreatureStats.setLevel(ref->base->mData.mLevel);
@ -130,7 +131,10 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Creature::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
if (MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead())
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionOpen(ptr));
else
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
}
MWWorld::ContainerStore& Creature::getContainerStore (const MWWorld::Ptr& ptr)
@ -149,6 +153,14 @@ namespace MWClass
return ref->base->mScript;
}
bool Creature::isEssential (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return ref->base->mFlags & ESM::Creature::Essential;
}
void Creature::registerSelf()
{
boost::shared_ptr<Class> instance (new Creature);

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@ -56,6 +56,9 @@ namespace MWClass
///< Returns total weight of objects inside this object (including modifications from magic
/// effects). Throws an exception, if the object can't hold other objects.
virtual bool isEssential (const MWWorld::Ptr& ptr) const;
///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
static void registerSelf();
virtual std::string getModel(const MWWorld::Ptr &ptr) const;

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@ -20,6 +20,7 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/actionopen.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwworld/physicssystem.hpp"
@ -89,15 +90,22 @@ namespace MWClass
data->mCreatureStats.getAttribute(5).set (ref->base->mNpdt52.mEndurance);
data->mCreatureStats.getAttribute(6).set (ref->base->mNpdt52.mPersonality);
data->mCreatureStats.getAttribute(7).set (ref->base->mNpdt52.mLuck);
data->mCreatureStats.getHealth().set (ref->base->mNpdt52.mHealth);
data->mCreatureStats.getMagicka().set (ref->base->mNpdt52.mMana);
data->mCreatureStats.getFatigue().set (ref->base->mNpdt52.mFatigue);
data->mCreatureStats.setHealth (ref->base->mNpdt52.mHealth);
data->mCreatureStats.setMagicka (ref->base->mNpdt52.mMana);
data->mCreatureStats.setFatigue (ref->base->mNpdt52.mFatigue);
data->mCreatureStats.setLevel(ref->base->mNpdt52.mLevel);
}
else
{
/// \todo do something with mNpdt12 maybe:p
for (int i=0; i<8; ++i)
data->mCreatureStats.getAttribute (i).set (10);
for (int i=0; i<3; ++i)
data->mCreatureStats.setDynamic (i, 10);
data->mCreatureStats.setLevel (1);
}
data->mCreatureStats.setHello(ref->base->mAiData.mHello);
@ -182,7 +190,10 @@ namespace MWClass
boost::shared_ptr<MWWorld::Action> Npc::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
if (MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead())
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionOpen(ptr));
else
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
}
MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr)
@ -308,7 +319,15 @@ namespace MWClass
return vector;
}
bool Npc::isEssential (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>();
return ref->base->mFlags & ESM::NPC::Essential;
}
void Npc::registerSelf()
{
boost::shared_ptr<Class> instance (new Npc);

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@ -90,6 +90,9 @@ namespace MWClass
virtual void adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const;
virtual bool isEssential (const MWWorld::Ptr& ptr) const;
///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
static void registerSelf();
virtual std::string getModel(const MWWorld::Ptr &ptr) const;

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@ -85,6 +85,7 @@ MWGui::JournalWindow::JournalWindow (MWBase::WindowManager& parWindowManager)
: WindowBase("openmw_journal.layout", parWindowManager)
, mLastPos(0)
, mVisible(false)
, mPageNumber(0)
{
//setCoord(0,0,498, 342);
center();

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@ -8,16 +8,21 @@
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/spells.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/spellsuccess.hpp"
#include "tooltips.hpp"
#include "widgets.hpp"
#include "class.hpp"
#include "inventorywindow.hpp"
#include "tradewindow.hpp"
namespace
{
@ -297,7 +302,46 @@ namespace MWGui
void SpellCreationDialog::onBuyButtonClicked (MyGUI::Widget* sender)
{
if (mEffects.size() <= 0)
{
mWindowManager.messageBox ("#{sNotifyMessage30}", std::vector<std::string>());
return;
}
if (mNameEdit->getCaption () == "")
{
mWindowManager.messageBox ("#{sNotifyMessage10}", std::vector<std::string>());
return;
}
if (mMagickaCost->getCaption() == "0")
{
mWindowManager.messageBox ("#{sEnchantmentMenu8}", std::vector<std::string>());
return;
}
if (boost::lexical_cast<int>(mPriceLabel->getCaption()) > mWindowManager.getInventoryWindow()->getPlayerGold())
{
mWindowManager.messageBox ("#{sNotifyMessage18}", std::vector<std::string>());
return;
}
mSpell.mName = mNameEdit->getCaption();
mWindowManager.getTradeWindow()->addOrRemoveGold(-boost::lexical_cast<int>(mPriceLabel->getCaption()));
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
std::pair<std::string, const ESM::Spell*> result = MWBase::Environment::get().getWorld()->createRecord(mSpell);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells();
spells.add (result.first);
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
mWindowManager.removeGuiMode (GM_SpellCreation);
}
void SpellCreationDialog::open()
@ -311,6 +355,47 @@ namespace MWGui
mWindowManager.removeGuiMode (GM_SpellCreation);
}
void SpellCreationDialog::notifyEffectsChanged ()
{
float y = 0;
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
{
float x = 0.5 * it->mMagnMin + it->mMagnMax;
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(it->mEffectID);
x *= 0.1 * effect->mData.mBaseCost;
x *= 1 + it->mDuration;
x += 0.05 * std::max(1, it->mArea) * effect->mData.mBaseCost;
float fEffectCostMult = MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fEffectCostMult")->getFloat();
y += x * fEffectCostMult;
y = std::max(1.f,y);
if (effect->mData.mFlags & ESM::MagicEffect::CastTarget)
y *= 1.5;
}
mSpell.mData.mCost = int(y);
ESM::EffectList effectList;
effectList.mList = mEffects;
mSpell.mEffects = effectList;
mSpell.mData.mType = ESM::Spell::ST_Spell;
mMagickaCost->setCaption(boost::lexical_cast<std::string>(int(y)));
float fSpellMakingValueMult = MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fSpellMakingValueMult")->getFloat();
/// \todo mercantile
int price = int(y) * fSpellMakingValueMult;
mPriceLabel->setCaption(boost::lexical_cast<std::string>(int(price)));
float chance = MWMechanics::getSpellSuccessChance(&mSpell, MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
mSuccessChance->setCaption(boost::lexical_cast<std::string>(int(chance)));
}
// ------------------------------------------------------------------------------------------------
@ -372,6 +457,9 @@ namespace MWGui
ToolTips::createMagicEffectToolTip (w, *it);
}
mEffects.clear();
updateEffectsView ();
}
void EffectEditorBase::setWidgets (Widgets::MWList *availableEffectsList, MyGUI::ScrollView *usedEffectsView)
@ -411,8 +499,23 @@ namespace MWGui
void EffectEditorBase::onAvailableEffectClicked (MyGUI::Widget* sender)
{
if (mEffects.size() >= 8)
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage28}", std::vector<std::string>());
return;
}
short effectId = *sender->getUserData<short>();
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
{
if (it->mEffectID == effectId)
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sOnetypeEffectMessage}", std::vector<std::string>());
return;
}
}
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(effectId);
mAddEffectDialog.newEffect (effect);
@ -492,6 +595,8 @@ namespace MWGui
}
mUsedEffectsView->setCanvasSize(size);
notifyEffectsChanged();
}
void EffectEditorBase::onEffectAdded (ESM::ENAMstruct effect)

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@ -116,6 +116,7 @@ namespace MWGui
void startEditing();
void setWidgets (Widgets::MWList* availableEffectsList, MyGUI::ScrollView* usedEffectsView);
virtual void notifyEffectsChanged () {}
};
class SpellCreationDialog : public WindowBase, public ReferenceInterface, public EffectEditorBase
@ -133,6 +134,7 @@ namespace MWGui
void onCancelButtonClicked (MyGUI::Widget* sender);
void onBuyButtonClicked (MyGUI::Widget* sender);
virtual void notifyEffectsChanged ();
MyGUI::EditBox* mNameEdit;
MyGUI::TextBox* mMagickaCost;
@ -143,6 +145,8 @@ namespace MWGui
Widgets::MWEffectList* mUsedEffectsList;
ESM::Spell mSpell;
};
}

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@ -24,8 +24,8 @@ namespace MWMechanics
{
// magic effects
adjustMagicEffects (ptr);
calculateCreatureStatModifiers (ptr);
calculateDynamicStats (ptr);
calculateCreatureStatModifiers (ptr);
// AI
CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
@ -73,13 +73,17 @@ namespace MWMechanics
double magickaFactor =
creatureStats.getMagicEffects().get (EffectKey (84)).mMagnitude * 0.1 + 0.5;
creatureStats.getHealth().setBase(
static_cast<int> (0.5 * (strength + endurance)) + creatureStats.getLevelHealthBonus ());
DynamicStat<float> health = creatureStats.getHealth();
health.setBase (static_cast<int> (0.5 * (strength + endurance)) + creatureStats.getLevelHealthBonus ());
creatureStats.setHealth (health);
creatureStats.getMagicka().setBase(
static_cast<int> (intelligence + magickaFactor * intelligence));
creatureStats.getFatigue().setBase(strength+willpower+agility+endurance);
DynamicStat<float> magicka = creatureStats.getMagicka();
magicka.setBase (static_cast<int> (intelligence + magickaFactor * intelligence));
creatureStats.setMagicka (magicka);
DynamicStat<float> fatigue = creatureStats.getFatigue();
fatigue.setBase (strength+willpower+agility+endurance);
creatureStats.setFatigue (fatigue);
}
void Actors::calculateRestoration (const MWWorld::Ptr& ptr, float duration)
@ -92,8 +96,10 @@ namespace MWMechanics
bool stunted = stats.getMagicEffects ().get(MWMechanics::EffectKey(136)).mMagnitude > 0;
int endurance = stats.getAttribute (ESM::Attribute::Endurance).getModified ();
stats.getHealth().setCurrent(stats.getHealth ().getCurrent ()
+ 0.1 * endurance);
DynamicStat<float> health = stats.getHealth();
health.setCurrent (health.getCurrent() + 0.1 * endurance);
stats.setHealth (health);
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
@ -109,13 +115,19 @@ namespace MWMechanics
float x = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance);
x *= fEndFatigueMult * endurance;
stats.getFatigue ().setCurrent (stats.getFatigue ().getCurrent () + 3600 * x);
DynamicStat<float> fatigue = stats.getFatigue();
fatigue.setCurrent (fatigue.getCurrent() + 3600 * x);
stats.setFatigue (fatigue);
if (!stunted)
{
float fRestMagicMult = store.gameSettings.find("fRestMagicMult")->getFloat ();
stats.getMagicka().setCurrent (stats.getMagicka ().getCurrent ()
+ fRestMagicMult * stats.getAttribute(ESM::Attribute::Intelligence).getModified ());
DynamicStat<float> magicka = stats.getMagicka();
magicka.setCurrent (magicka.getCurrent()
+ fRestMagicMult * stats.getAttribute(ESM::Attribute::Intelligence).getModified());
stats.setMagicka (magicka);
}
}
}
@ -137,21 +149,26 @@ namespace MWMechanics
// dynamic stats
MagicEffects effects = creatureStats.getMagicEffects();
creatureStats.getHealth().setModifier(
effects.get(EffectKey(80)).mMagnitude - effects.get(EffectKey(18)).mMagnitude);
creatureStats.getMagicka().setModifier(
effects.get(EffectKey(81)).mMagnitude - effects.get(EffectKey(19)).mMagnitude);
creatureStats.getFatigue().setModifier(
effects.get(EffectKey(82)).mMagnitude - effects.get(EffectKey(20)).mMagnitude);
for (int i=0; i<3; ++i)
{
DynamicStat<float> stat = creatureStats.getDynamic (i);
stat.setModifier (
effects.get (EffectKey(80+i)).mMagnitude - effects.get (EffectKey(18+i)).mMagnitude);
creatureStats.setDynamic (i, stat);
}
}
Actors::Actors() : mDuration (0) {}
void Actors::addActor (const MWWorld::Ptr& ptr)
{
mActors.insert (ptr);
if (!MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead())
mActors.insert (ptr);
else
MWBase::Environment::get().getWorld()->playAnimationGroup (ptr, "death1", 2);
}
void Actors::removeActor (const MWWorld::Ptr& ptr)
@ -184,13 +201,51 @@ namespace MWMechanics
{
float totalDuration = mDuration;
mDuration = 0;
std::set<MWWorld::Ptr>::iterator iter (mActors.begin());
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter)
while (iter!=mActors.end())
{
updateActor (*iter, totalDuration);
if (!MWWorld::Class::get (*iter).getCreatureStats (*iter).isDead())
{
updateActor (*iter, totalDuration);
if (iter->getTypeName()==typeid (ESM::NPC).name())
updateNpc (*iter, totalDuration, paused);
if (iter->getTypeName()==typeid (ESM::NPC).name())
updateNpc (*iter, totalDuration, paused);
}
if (MWWorld::Class::get (*iter).getCreatureStats (*iter).isDead())
{
// workaround: always keep player alive for now
// \todo remove workaround, once player death can be handled
if (iter->getRefData().getHandle()=="player")
{
MWMechanics::DynamicStat<float> stat (
MWWorld::Class::get (*iter).getCreatureStats (*iter).getHealth());
if (stat.getModified()<1)
{
stat.setModified (1, 0);
MWWorld::Class::get (*iter).getCreatureStats (*iter).setHealth (stat);
}
MWWorld::Class::get (*iter).getCreatureStats (*iter).resurrect();
++iter;
continue;
}
++mDeathCount[MWWorld::Class::get (*iter).getId (*iter)];
MWBase::Environment::get().getWorld()->playAnimationGroup (*iter, "death1", 0);
if (MWWorld::Class::get (*iter).isEssential (*iter))
MWBase::Environment::get().getWindowManager()->messageBox (
"#{sKilledEssential}", std::vector<std::string>());
mActors.erase (iter++);
}
else
++iter;
}
}
@ -211,4 +266,14 @@ namespace MWMechanics
calculateRestoration (*iter, 3600);
}
}
int Actors::countDeaths (const std::string& id) const
{
std::map<std::string, int>::const_iterator iter = mDeathCount.find (id);
if (iter!=mDeathCount.end())
return iter->second;
return 0;
}
}

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@ -4,6 +4,7 @@
#include <set>
#include <vector>
#include <string>
#include <map>
namespace Ogre
{
@ -22,6 +23,7 @@ namespace MWMechanics
{
std::set<MWWorld::Ptr> mActors;
float mDuration;
std::map<std::string, int> mDeathCount;
void updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused);
@ -40,6 +42,8 @@ namespace MWMechanics
void addActor (const MWWorld::Ptr& ptr);
///< Register an actor for stats management
///
/// \note Dead actors are ignored.
void removeActor (const MWWorld::Ptr& ptr);
///< Deregister an actor for stats management
@ -59,6 +63,9 @@ namespace MWMechanics
void restoreDynamicStats();
///< If the player is sleeping, this should be called every hour.
int countDeaths (const std::string& id) const;
///< Return the number of deaths for actors with the given ID.
};
}

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@ -6,6 +6,7 @@
#include <algorithm>
#include <stdexcept>
#include <map>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadappa.hpp>
@ -28,7 +29,7 @@
std::set<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
{
std::set<EffectKey> effects;
std::map<EffectKey, int> effects;
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
{
@ -38,57 +39,23 @@ std::set<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
for (int i=0; i<4; ++i)
if (ingredient->base->mData.mEffectID[i]!=-1)
effects.insert (EffectKey (
{
EffectKey key (
ingredient->base->mData.mEffectID[i], ingredient->base->mData.mSkills[i]!=-1 ?
ingredient->base->mData.mSkills[i] : ingredient->base->mData.mAttributes[i]));
ingredient->base->mData.mSkills[i] : ingredient->base->mData.mAttributes[i]);
++effects[key];
}
}
}
return effects;
}
void MWMechanics::Alchemy::filterEffects (std::set<EffectKey>& effects) const
{
std::set<EffectKey>::iterator iter = effects.begin();
std::set<EffectKey> effects2;
while (iter!=effects.end())
{
bool remove = false;
const EffectKey& key = *iter;
{ // dodge pointless g++ warning
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
{
bool found = false;
if (iter->isEmpty())
continue;
const MWWorld::LiveCellRef<ESM::Ingredient> *ingredient = iter->get<ESM::Ingredient>();
for (int i=0; i<4; ++i)
if (key.mId==ingredient->base->mData.mEffectID[i] &&
(key.mArg==ingredient->base->mData.mSkills[i] ||
key.mArg==ingredient->base->mData.mAttributes[i]))
{
found = true;
break;
}
if (!found)
{
remove = true;
break;
}
}
}
if (remove)
effects.erase (iter++);
else
++iter;
}
for (std::map<EffectKey, int>::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
if (iter->second>1)
effects2.insert (iter->first);
return effects2;
}
void MWMechanics::Alchemy::applyTools (int flags, float& value) const
@ -159,7 +126,6 @@ void MWMechanics::Alchemy::updateEffects()
// find effects
std::set<EffectKey> effects (listEffects());
filterEffects (effects);
// general alchemy factor
float x = getChance();

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@ -46,10 +46,7 @@ namespace MWMechanics
int mValue;
std::set<EffectKey> listEffects() const;
///< List all effects of all used ingredients.
void filterEffects (std::set<EffectKey>& effects) const;
///< Filter out effects not shared by all ingredients.
///< List all effects shared by at least two ingredients.
void applyTools (int flags, float& value) const;

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@ -10,7 +10,7 @@
namespace MWMechanics
{
CreatureStats::CreatureStats()
: mLevelHealthBonus(0.f)
: mLevel (0), mHello (0), mFight (0), mFlee (0), mAlarm (0), mLevelHealthBonus(0.f), mDead (false)
{
}
@ -118,22 +118,7 @@ namespace MWMechanics
return mAttributes[index];
}
DynamicStat<float> &CreatureStats::getHealth()
{
return mDynamic[0];
}
DynamicStat<float> &CreatureStats::getMagicka()
{
return mDynamic[1];
}
DynamicStat<float> &CreatureStats::getFatigue()
{
return mDynamic[2];
}
DynamicStat<float> &CreatureStats::getDynamic(int index)
const DynamicStat<float> &CreatureStats::getDynamic(int index) const
{
if (index < 0 || index > 2) {
throw std::runtime_error("dynamic stat index is out of range");
@ -171,19 +156,30 @@ namespace MWMechanics
void CreatureStats::setHealth(const DynamicStat<float> &value)
{
mDynamic[0] = value;
setDynamic (0, value);
}
void CreatureStats::setMagicka(const DynamicStat<float> &value)
{
mDynamic[1] = value;
setDynamic (1, value);
}
void CreatureStats::setFatigue(const DynamicStat<float> &value)
{
mDynamic[2] = value;
setDynamic (2, value);
}
void CreatureStats::setDynamic (int index, const DynamicStat<float> &value)
{
if (index < 0 || index > 2)
throw std::runtime_error("dynamic stat index is out of range");
mDynamic[index] = value;
if (index==0 && mDynamic[index].getCurrent()<1)
mDead = true;
}
void CreatureStats::setLevel(int level)
{
mLevel = level;
@ -218,4 +214,21 @@ namespace MWMechanics
{
mAlarm = value;
}
bool CreatureStats::isDead() const
{
return mDead;
}
void CreatureStats::resurrect()
{
if (mDead)
{
if (mDynamic[0].getCurrent()<1)
mDynamic[0].setCurrent (1);
if (mDynamic[0].getCurrent()>=1)
mDead = false;
}
}
}

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@ -29,8 +29,8 @@ namespace MWMechanics
int mFlee;
int mAlarm;
AiSequence mAiSequence;
float mLevelHealthBonus;
bool mDead;
public:
CreatureStats();
@ -43,6 +43,8 @@ namespace MWMechanics
const DynamicStat<float> & getFatigue() const;
const DynamicStat<float> & getDynamic (int index) const;
const Spells & getSpells() const;
const ActiveSpells & getActiveSpells() const;
@ -59,24 +61,14 @@ namespace MWMechanics
int getAlarm() const;
Stat<int> & getAttribute(int index);
DynamicStat<float> & getHealth();
DynamicStat<float> & getMagicka();
DynamicStat<float> & getFatigue();
DynamicStat<float> & getDynamic(int index);
Spells & getSpells();
ActiveSpells & getActiveSpells();
MagicEffects & getMagicEffects();
void setAttribute(int index, const Stat<int> &value);
void setHealth(const DynamicStat<float> &value);
@ -85,6 +77,8 @@ namespace MWMechanics
void setFatigue(const DynamicStat<float> &value);
void setDynamic (int index, const DynamicStat<float> &value);
void setSpells(const Spells &spells);
void setActiveSpells(const ActiveSpells &active);
@ -111,6 +105,10 @@ namespace MWMechanics
// small hack to allow the fact that Health permanently increases by 10% of endurance on each level up
void increaseLevelHealthBonus(float value);
float getLevelHealthBonus() const;
bool isDead() const;
void resurrect();
};
}

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@ -153,12 +153,14 @@ namespace MWMechanics
// forced update and current value adjustments
mActors.updateActor (ptr, 0);
creatureStats.getHealth().setCurrent(creatureStats.getHealth().getModified());
creatureStats.getMagicka().setCurrent(creatureStats.getMagicka().getModified());
creatureStats.getFatigue().setCurrent(creatureStats.getFatigue().getModified());
for (int i=0; i<2; ++i)
{
DynamicStat<float> stat = creatureStats.getDynamic (i);
stat.setCurrent (stat.getModified());
creatureStats.setDynamic (i, stat);
}
}
MechanicsManager::MechanicsManager()
: mUpdatePlayer (true), mClassSelected (false),
mRaceSelected (false)
@ -324,4 +326,9 @@ namespace MWMechanics
buildPlayer();
mUpdatePlayer = true;
}
int MechanicsManager::countDeaths (const std::string& id) const
{
return mActors.countDeaths (id);
}
}

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@ -41,6 +41,8 @@ namespace MWMechanics
virtual void addActor (const MWWorld::Ptr& ptr);
///< Register an actor for stats management
///
/// \note Dead actors are ignored.
virtual void removeActor (const MWWorld::Ptr& ptr);
///< Deregister an actor for stats management
@ -76,6 +78,10 @@ namespace MWMechanics
virtual void restoreDynamicStats();
///< If the player is sleeping, this should be called every hour.
virtual int countDeaths (const std::string& id) const;
///< Return the number of deaths for actors with the given ID.
};
}

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@ -27,9 +27,8 @@ namespace MWMechanics
return schoolSkillMap[school];
}
inline int getSpellSchool(const std::string& spellId, const MWWorld::Ptr& actor)
inline int getSpellSchool(const ESM::Spell* spell, const MWWorld::Ptr& actor)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
NpcStats& stats = MWWorld::Class::get(actor).getNpcStats(actor);
// determine the spell's school
@ -60,27 +59,34 @@ namespace MWMechanics
return school;
}
inline int getSpellSchool(const std::string& spellId, const MWWorld::Ptr& actor)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
return getSpellSchool(spell, actor);
}
// UESP wiki / Morrowind/Spells:
// Chance of success is (Spell's skill * 2 + Willpower / 5 + Luck / 10 - Spell cost - Sound magnitude) * (Current fatigue + Maximum Fatigue * 1.5) / Maximum fatigue * 2
/**
* @param spellId ID of spell
* @param spell spell to cast
* @param actor calculate spell success chance for this actor (depends on actor's skills)
* @attention actor has to be an NPC and not a creature!
* @return success chance from 0 to 100 (in percent)
*/
inline float getSpellSuccessChance (const std::string& spellId, const MWWorld::Ptr& actor)
inline float getSpellSuccessChance (const ESM::Spell* spell, const MWWorld::Ptr& actor)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
if (spell->mData.mFlags & ESM::Spell::F_Always // spells with this flag always succeed (usually birthsign spells)
|| spell->mData.mType == ESM::Spell::ST_Power) // powers always succeed, but can be cast only once per day
return 100.0;
if (spell->mEffects.mList.size() == 0)
return 0.0;
NpcStats& stats = MWWorld::Class::get(actor).getNpcStats(actor);
CreatureStats& creatureStats = MWWorld::Class::get(actor).getCreatureStats(actor);
int skillLevel = stats.getSkill (getSpellSchool(spellId, actor)).getModified();
int skillLevel = stats.getSkill (getSpellSchool(spell, actor)).getModified();
// Sound magic effect (reduces spell casting chance)
int soundMagnitude = creatureStats.getMagicEffects().get (MWMechanics::EffectKey (48)).mMagnitude;
@ -98,6 +104,12 @@ namespace MWMechanics
return chance;
}
inline float getSpellSuccessChance (const std::string& spellId, const MWWorld::Ptr& actor)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
return getSpellSuccessChance(spell, actor);
}
}
#endif

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@ -67,7 +67,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
// material system
sh::OgrePlatform* platform = new sh::OgrePlatform("General", (resDir / "materials").string());
if (!boost::filesystem::exists (cacheDir))
boost::filesystem::create_directory (cacheDir);
boost::filesystem::create_directories (cacheDir);
platform->setCacheFolder (cacheDir.string());
mFactory = new sh::Factory(platform);

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@ -206,5 +206,6 @@ op 0x200019f: GetPcSleep
op 0x20001a0: ShowMap
op 0x20001a1: FillMap
op 0x20001a2: WakeUpPc
opcodes 0x20001a3-0x3ffffff unused
op 0x20001a3: GetDeadCount
opcodes 0x20001a4-0x3ffffff unused

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@ -17,6 +17,7 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
@ -155,7 +156,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value;
Interpreter::Type_Float value;
if (mIndex==0 && MWWorld::Class::get (ptr).hasItemHealth (ptr))
{
@ -185,13 +186,15 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value = runtime[0].mInteger;
Interpreter::Type_Float value = runtime[0].mFloat;
runtime.pop();
MWWorld::Class::get(ptr)
.getCreatureStats(ptr)
.getDynamic(mIndex)
.setModified(value, 0);
MWMechanics::DynamicStat<float> stat (MWWorld::Class::get (ptr).getCreatureStats (ptr)
.getDynamic (mIndex));
stat.setModified (value, 0);
MWWorld::Class::get (ptr).getCreatureStats (ptr).setDynamic (mIndex, stat);
}
};
@ -208,17 +211,21 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer diff = runtime[0].mInteger;
Interpreter::Type_Float diff = runtime[0].mFloat;
runtime.pop();
MWMechanics::CreatureStats& stats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
Interpreter::Type_Integer current = stats.getDynamic(mIndex).getCurrent();
Interpreter::Type_Float current = stats.getDynamic(mIndex).getCurrent();
stats.getDynamic(mIndex).setModified(
diff + stats.getDynamic(mIndex).getModified(), 0);
MWMechanics::DynamicStat<float> stat (MWWorld::Class::get (ptr).getCreatureStats (ptr)
.getDynamic (mIndex));
stats.getDynamic(mIndex).setCurrent(diff + current);
stat.setModified (diff + stat.getModified(), 0);
stat.setCurrent (diff + current);
MWWorld::Class::get (ptr).getCreatureStats (ptr).setDynamic (mIndex, stat);
}
};
@ -235,14 +242,19 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer diff = runtime[0].mInteger;
Interpreter::Type_Float diff = runtime[0].mFloat;
runtime.pop();
MWMechanics::CreatureStats& stats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
Interpreter::Type_Integer current = stats.getDynamic(mIndex).getCurrent();
Interpreter::Type_Float current = stats.getDynamic(mIndex).getCurrent();
stats.getDynamic(mIndex).setCurrent (diff + current);
MWMechanics::DynamicStat<float> stat (MWWorld::Class::get (ptr).getCreatureStats (ptr)
.getDynamic (mIndex));
stat.setCurrent (diff + current);
MWWorld::Class::get (ptr).getCreatureStats (ptr).setDynamic (mIndex, stat);
}
};
@ -580,6 +592,17 @@ namespace MWScript
/// \todo modify disposition towards the player
}
};
class OpGetDeadCount : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
runtime[0].mInteger = MWBase::Environment::get().getMechanicsManager()->countDeaths (id);
}
};
const int numberOfAttributes = 8;
@ -632,6 +655,8 @@ namespace MWScript
const int opcodeGetLevelExplicit = 0x200018d;
const int opcodeSetLevel = 0x200018e;
const int opcodeSetLevelExplicit = 0x200018f;
const int opcodeGetDeadCount = 0x20001a3;
void registerExtensions (Compiler::Extensions& extensions)
{
@ -676,16 +701,16 @@ namespace MWScript
for (int i=0; i<numberOfDynamics; ++i)
{
extensions.registerFunction (get + dynamics[i], 'l', "",
extensions.registerFunction (get + dynamics[i], 'f', "",
opcodeGetDynamic+i, opcodeGetDynamicExplicit+i);
extensions.registerInstruction (set + dynamics[i], "l",
extensions.registerInstruction (set + dynamics[i], "f",
opcodeSetDynamic+i, opcodeSetDynamicExplicit+i);
extensions.registerInstruction (mod + dynamics[i], "l",
extensions.registerInstruction (mod + dynamics[i], "f",
opcodeModDynamic+i, opcodeModDynamicExplicit+i);
extensions.registerInstruction (modCurrent + dynamics[i], "l",
extensions.registerInstruction (modCurrent + dynamics[i], "f",
opcodeModCurrentDynamic+i, opcodeModCurrentDynamicExplicit+i);
extensions.registerFunction (get + dynamics[i] + getRatio, 'f', "",
@ -718,6 +743,8 @@ namespace MWScript
extensions.registerInstruction("setlevel", "l", opcodeSetLevel, opcodeSetLevelExplicit);
extensions.registerFunction("getlevel", 'l', "", opcodeGetLevel, opcodeGetLevelExplicit);
extensions.registerFunction("getdeadcount", 'l', "c", opcodeGetDeadCount);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -795,6 +822,7 @@ namespace MWScript
interpreter.installSegment5 (opcodeSetLevel, new OpSetLevel<ImplicitRef>);
interpreter.installSegment5 (opcodeSetLevelExplicit, new OpSetLevel<ExplicitRef>);
interpreter.installSegment5 (opcodeGetDeadCount, new OpGetDeadCount);
}
}
}

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@ -157,6 +157,11 @@ namespace MWWorld
throw std::runtime_error ("encumbrance not supported by class");
}
bool Class::isEssential (const MWWorld::Ptr& ptr) const
{
return false;
}
const Class& Class::get (const std::string& key)
{
std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);

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@ -186,6 +186,11 @@ namespace MWWorld
///
/// (default implementations: throws an exception)
virtual bool isEssential (const MWWorld::Ptr& ptr) const;
///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
///
/// (default implementation: return false)
static const Class& get (const std::string& key);
///< If there is no class for this \a key, an exception is thrown.

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@ -810,6 +810,20 @@ namespace MWWorld
return std::make_pair (stream.str(), created);
}
std::pair<std::string, const ESM::Spell *> World::createRecord (const ESM::Spell& record)
{
/// \todo See function above.
std::ostringstream stream;
stream << "$dynamic" << mNextDynamicRecord++;
const ESM::Spell *created =
&mStore.spells.list.insert (std::make_pair (stream.str(), record)).first->second;
mStore.all.insert (std::make_pair (stream.str(), ESM::REC_SPEL));
return std::make_pair (stream.str(), created);
}
const ESM::Cell *World::createRecord (const ESM::Cell& record)
{
if (record.mData.mFlags & ESM::Cell::Interior)

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@ -256,6 +256,10 @@ namespace MWWorld
///< Create a new recrod (of type potion) in the ESM store.
/// \return ID, pointer to created record
virtual std::pair<std::string, const ESM::Spell *> createRecord (const ESM::Spell& record);
///< Create a new recrod (of type spell) in the ESM store.
/// \return ID, pointer to created record
virtual std::pair<std::string, const ESM::Class *> createRecord (const ESM::Class& record);
///< Create a new recrod (of type class) in the ESM store.
/// \return ID, pointer to created record

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@ -71,7 +71,7 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
{
cShape = static_cast<BulletShape *>(resource);
resourceName = cShape->getName();
cShape->collide = false;
cShape->mCollide = false;
mBoundingBox = NULL;
cShape->boxTranslation = Ogre::Vector3(0,0,0);
cShape->boxRotation = Ogre::Quaternion::IDENTITY;
@ -108,7 +108,7 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
handleNode(node,0,NULL,hasCollisionNode,false,false);
//if collide = false, then it does a second pass which create a shape for raycasting.
if(cShape->collide == false)
if(cShape->mCollide == false)
{
handleNode(node,0,NULL,hasCollisionNode,false,true);
}
@ -177,6 +177,7 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
if (node->name.find("marker") != std::string::npos)
{
flags |= 0x800;
cShape->mIgnore = true;
}
// Check for extra data
@ -254,7 +255,7 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
}
else if (node->recType == Nif::RC_NiTriShape && (isCollisionNode || !hasCollisionNode))
{
cShape->collide = !(flags&0x800);
cShape->mCollide = !(flags&0x800);
handleNiTriShape(dynamic_cast<Nif::NiTriShape*>(node), flags,node->trafo.rotation,node->trafo.pos,node->trafo.scale,raycastingOnly);
}
else if(node->recType == Nif::RC_RootCollisionNode)

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@ -157,10 +157,15 @@
shUniform(float4, shadowFar_fadeStart) @shSharedParameter(shadowFar_fadeStart)
#endif
#if UNDERWATER
#if (UNDERWATER) || (FOG)
shUniform(float4x4, worldMatrix) @shAutoConstant(worldMatrix, world_matrix)
shUniform(float, waterLevel) @shSharedParameter(waterLevel)
shUniform(float4, cameraPos) @shAutoConstant(cameraPos, camera_position)
#endif
#if UNDERWATER
shUniform(float, waterLevel) @shSharedParameter(waterLevel)
shUniform(float4, lightDirectionWS0) @shAutoConstant(lightDirectionWS0, light_position, 0)
shSampler2D(causticMap)
@ -211,8 +216,12 @@
float3 caustics = float3(1,1,1);
#if UNDERWATER
#if (UNDERWATER) || (FOG)
float3 worldPos = shMatrixMult(worldMatrix, float4(objSpacePositionPassthrough,1)).xyz;
#endif
#if UNDERWATER
float3 waterEyePos = float3(1,1,1);
// NOTE: this calculation would be wrong for non-uniform scaling
float4 worldNormal = shMatrixMult(worldMatrix, float4(normal.xyz, 0));

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@ -187,11 +187,13 @@
shUniform(float4, shadowFar_fadeStart) @shSharedParameter(shadowFar_fadeStart)
#endif
#if (UNDERWATER) || (FOG)
shUniform(float4x4, worldMatrix) @shAutoConstant(worldMatrix, world_matrix)
shUniform(float4, cameraPos) @shAutoConstant(cameraPos, camera_position)
#endif
#if UNDERWATER
shUniform(float4x4, worldMatrix) @shAutoConstant(worldMatrix, world_matrix)
shUniform(float, waterLevel) @shSharedParameter(waterLevel)
shUniform(float4, cameraPos) @shAutoConstant(cameraPos, camera_position)
shUniform(float4, lightDirectionWS0) @shAutoConstant(lightDirectionWS0, light_position, 0)
shSampler2D(causticMap)
@ -222,9 +224,12 @@
float3 caustics = float3(1,1,1);
#if (UNDERWATER) || (FOG)
float3 worldPos = shMatrixMult(worldMatrix, float4(objSpacePosition,1)).xyz;
#endif
#if UNDERWATER
float3 worldPos = shMatrixMult(worldMatrix, float4(objSpacePosition,1)).xyz;
float3 waterEyePos = float3(1,1,1);
// NOTE: this calculation would be wrong for non-uniform scaling
float4 worldNormal = shMatrixMult(worldMatrix, float4(normal.xyz, 0));
@ -373,7 +378,6 @@
shOutputColour(0).xyz = gammaCorrectOutput(shOutputColour(0).xyz);
#if MRT
shOutputColour(1) = float4(depth / far,1,1,1);
#endif

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@ -22,7 +22,6 @@
<Property key="Caption" value="#{sEnchantmentMenu4}"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="280 0 258 24" name="MagickaCost">
<Property key="Caption" value="1"/>
<Property key="TextAlign" value="Right HCenter"/>
</Widget>
@ -31,7 +30,6 @@
<Property key="Caption" value="#{sSpellmakingMenu1}"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="280 24 258 24" name="SuccessChance">
<Property key="Caption" value="39"/>
<Property key="TextAlign" value="Right HCenter"/>
</Widget>
@ -64,7 +62,6 @@
<Property key="Caption" value="#{sBarterDialog7}"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="PriceLabel">
<Property key="Caption" value="30"/>
</Widget>

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@ -16,7 +16,8 @@ Ogre::Resource(creator, name, handle, group, isManual, loader)
we have none as such. Full details can be set through scripts.
*/
Shape = NULL;
collide = true;
mCollide = true;
mIgnore = false;
createParamDictionary("BulletShape");
}

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@ -34,7 +34,9 @@ public:
Ogre::Vector3 boxTranslation;
Ogre::Quaternion boxRotation;
//this flag indicate if the shape is used for collision or if it's for raycasting only.
bool collide;
bool mCollide;
bool mIgnore;
};
/**

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@ -169,6 +169,7 @@ namespace Physic
RigidBody::RigidBody(btRigidBody::btRigidBodyConstructionInfo& CI,std::string name)
: btRigidBody(CI)
, mName(name)
, mIgnore(false)
{
}
@ -327,7 +328,7 @@ namespace Physic
btRigidBody::btRigidBodyConstructionInfo CI = btRigidBody::btRigidBodyConstructionInfo(0,newMotionState,hfShape);
RigidBody* body = new RigidBody(CI,name);
body->collide = true;
body->mCollide = true;
body->getWorldTransform().setOrigin(btVector3( (x+0.5)*triSize*(sqrtVerts-1), (y+0.5)*triSize*(sqrtVerts-1), (maxh+minh)/2.f));
HeightField hf;
@ -397,7 +398,8 @@ namespace Physic
//create the real body
btRigidBody::btRigidBodyConstructionInfo CI = btRigidBody::btRigidBodyConstructionInfo(0,newMotionState,shape->Shape);
RigidBody* body = new RigidBody(CI,name);
body->collide = shape->collide;
body->mCollide = shape->mCollide;
body->mIgnore = shape->mIgnore;
if(scaledBoxTranslation != 0)
*scaledBoxTranslation = shape->boxTranslation * scale;
@ -414,7 +416,9 @@ namespace Physic
{
if(body)
{
if(body->collide)
if (body->mIgnore)
return;
if(body->mCollide)
{
dynamicsWorld->addRigidBody(body,COL_WORLD,COL_WORLD|COL_ACTOR_INTERNAL|COL_ACTOR_EXTERNAL);
}

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@ -152,7 +152,8 @@ namespace Physic
std::string mName;
//is this body used for raycasting only?
bool collide;
bool mCollide;
bool mIgnore;
};
struct HeightField