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Merge branch 'correct_shader_name' into 'master'

Correct shader name

See merge request OpenMW/openmw!2599
This commit is contained in:
psi29a 2023-01-10 08:46:36 +00:00
commit 21051999c1

View File

@ -53,9 +53,9 @@ namespace
Shader::ShaderManager& shaderMgr
= MWBase::Environment::get().getResourceSystem()->getSceneManager()->getShaderManager();
osg::ref_ptr<osg::Shader> vertex
= shaderMgr.getShader("precipitationdepth_vertex.glsl", {}, osg::Shader::VERTEX);
= shaderMgr.getShader("precipitation_vertex.glsl", {}, osg::Shader::VERTEX);
osg::ref_ptr<osg::Shader> fragment
= shaderMgr.getShader("precipitationdepth_fragment.glsl", {}, osg::Shader::FRAGMENT);
= shaderMgr.getShader("precipitation_fragment.glsl", {}, osg::Shader::FRAGMENT);
mProgram = shaderMgr.getProgram(vertex, fragment);
}