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Merge branch 'correct_shader_name' into 'master'
Correct shader name See merge request OpenMW/openmw!2599
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commit
21051999c1
@ -53,9 +53,9 @@ namespace
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Shader::ShaderManager& shaderMgr
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= MWBase::Environment::get().getResourceSystem()->getSceneManager()->getShaderManager();
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osg::ref_ptr<osg::Shader> vertex
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= shaderMgr.getShader("precipitationdepth_vertex.glsl", {}, osg::Shader::VERTEX);
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= shaderMgr.getShader("precipitation_vertex.glsl", {}, osg::Shader::VERTEX);
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osg::ref_ptr<osg::Shader> fragment
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= shaderMgr.getShader("precipitationdepth_fragment.glsl", {}, osg::Shader::FRAGMENT);
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= shaderMgr.getShader("precipitation_fragment.glsl", {}, osg::Shader::FRAGMENT);
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mProgram = shaderMgr.getProgram(vertex, fragment);
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}
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