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Fix selected weapon HUD durability percentage
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parent
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commit
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@ -1385,7 +1385,7 @@ namespace MWGui
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int durabilityPercent = 100;
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int durabilityPercent = 100;
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if (item.getClass().hasItemHealth(item))
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if (item.getClass().hasItemHealth(item))
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{
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{
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durabilityPercent = static_cast<int>(item.getClass().getItemNormalizedHealth(item));
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durabilityPercent = static_cast<int>(item.getClass().getItemNormalizedHealth(item) * 100);
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}
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}
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mHud->setSelectedWeapon(item, durabilityPercent);
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mHud->setSelectedWeapon(item, durabilityPercent);
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mInventoryWindow->setTitle(item.getClass().getName(item));
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mInventoryWindow->setTitle(item.getClass().getName(item));
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