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Fix selected weapon HUD durability percentage

This commit is contained in:
Capostrophic 2018-10-26 12:53:15 +03:00
parent 0fad2449f3
commit 19ce1abcdf

View File

@ -1385,7 +1385,7 @@ namespace MWGui
int durabilityPercent = 100; int durabilityPercent = 100;
if (item.getClass().hasItemHealth(item)) if (item.getClass().hasItemHealth(item))
{ {
durabilityPercent = static_cast<int>(item.getClass().getItemNormalizedHealth(item)); durabilityPercent = static_cast<int>(item.getClass().getItemNormalizedHealth(item) * 100);
} }
mHud->setSelectedWeapon(item, durabilityPercent); mHud->setSelectedWeapon(item, durabilityPercent);
mInventoryWindow->setTitle(item.getClass().getName(item)); mInventoryWindow->setTitle(item.getClass().getName(item));