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Merge pull request #1982 from Capostrophic/condition
Avoid item condition and charge zero divisions
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commit
0fad2449f3
@ -297,7 +297,7 @@ namespace MWClass
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{
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const MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc);
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if (ptr.getCellRef().getCharge() == 0)
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if (getItemHealth(ptr) == 0)
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return std::make_pair(0, "#{sInventoryMessage1}");
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// slots that this item can be equipped in
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@ -1148,9 +1148,7 @@ namespace MWClass
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const bool hasHealth = it->getClass().hasItemHealth(*it);
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if (hasHealth)
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{
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int armorHealth = it->getClass().getItemHealth(*it);
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int armorMaxHealth = it->getClass().getItemMaxHealth(*it);
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ratings[i] *= (float(armorHealth) / armorMaxHealth);
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ratings[i] *= it->getClass().getItemNormalizedHealth(*it);
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}
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}
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}
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@ -383,7 +383,7 @@ namespace MWClass
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std::pair<int, std::string> Weapon::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
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{
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if (hasItemHealth(ptr) && ptr.getCellRef().getCharge() == 0)
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if (hasItemHealth(ptr) && getItemHealth(ptr) == 0)
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return std::make_pair(0, "#{sInventoryMessage1}");
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// Do not allow equip weapons from inventory during attack
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@ -51,7 +51,7 @@ void MerchantRepair::setPtr(const MWWorld::Ptr &actor)
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{
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int maxDurability = iter->getClass().getItemMaxHealth(*iter);
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int durability = iter->getClass().getItemHealth(*iter);
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if (maxDurability == durability)
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if (maxDurability == durability || maxDurability == 0)
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continue;
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int basePrice = iter->getClass().getValue(*iter);
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@ -91,8 +91,7 @@ namespace
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if (ench->mData.mType == ESM::Enchantment::ConstantEffect)
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leftChargePercent = 101;
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else
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leftChargePercent = (left.mBase.getCellRef().getEnchantmentCharge() == -1) ? 100
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: static_cast<int>(left.mBase.getCellRef().getEnchantmentCharge() / static_cast<float>(ench->mData.mCharge) * 100);
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leftChargePercent = static_cast<int>(left.mBase.getCellRef().getNormalizedEnchantmentCharge(ench->mData.mCharge) * 100);
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}
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}
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@ -104,8 +103,7 @@ namespace
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if (ench->mData.mType == ESM::Enchantment::ConstantEffect)
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rightChargePercent = 101;
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else
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rightChargePercent = (right.mBase.getCellRef().getEnchantmentCharge() == -1) ? 100
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: static_cast<int>(right.mBase.getCellRef().getEnchantmentCharge() / static_cast<float>(ench->mData.mCharge) * 100);
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rightChargePercent = static_cast<int>(right.mBase.getCellRef().getNormalizedEnchantmentCharge(ench->mData.mCharge) * 100);
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}
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}
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@ -35,8 +35,7 @@ namespace
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float price = static_cast<float>(item.getClass().getValue(item));
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if (item.getClass().hasItemHealth(item))
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{
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price *= item.getClass().getItemHealth(item);
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price /= item.getClass().getItemMaxHealth(item);
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price *= item.getClass().getItemNormalizedHealth(item);
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}
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return static_cast<int>(price * count);
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}
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@ -1369,8 +1369,7 @@ namespace MWGui
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const ESM::Enchantment* ench = mStore->get<ESM::Enchantment>()
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.find(item.getClass().getEnchantment(item));
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int chargePercent = (item.getCellRef().getEnchantmentCharge() == -1) ? 100
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: static_cast<int>(item.getCellRef().getEnchantmentCharge() / static_cast<float>(ench->mData.mCharge) * 100);
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int chargePercent = static_cast<int>(item.getCellRef().getNormalizedEnchantmentCharge(ench->mData.mCharge) * 100);
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mHud->setSelectedEnchantItem(item, chargePercent);
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mSpellWindow->setTitle(item.getClass().getName(item));
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}
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@ -1386,7 +1385,7 @@ namespace MWGui
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int durabilityPercent = 100;
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if (item.getClass().hasItemHealth(item))
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{
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durabilityPercent = static_cast<int>(item.getClass().getItemHealth(item) / static_cast<float>(item.getClass().getItemMaxHealth(item)) * 100);
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durabilityPercent = static_cast<int>(item.getClass().getItemNormalizedHealth(item));
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}
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mHud->setSelectedWeapon(item, durabilityPercent);
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mInventoryWindow->setTitle(item.getClass().getName(item));
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@ -371,11 +371,9 @@ namespace MWMechanics
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return;
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const bool weaphashealth = weapon.getClass().hasItemHealth(weapon);
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if(weaphashealth)
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if (weaphashealth)
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{
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int weaphealth = weapon.getClass().getItemHealth(weapon);
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int weapmaxhealth = weapon.getClass().getItemMaxHealth(weapon);
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damage *= (float(weaphealth) / weapmaxhealth);
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damage *= weapon.getClass().getItemNormalizedHealth(weapon);
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}
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static const float fDamageStrengthBase = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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@ -70,6 +70,22 @@ namespace MWWorld
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return mCellRef.mEnchantmentCharge;
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}
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float CellRef::getNormalizedEnchantmentCharge(int maxCharge) const
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{
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if (maxCharge == 0)
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{
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return 0;
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}
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else if (mCellRef.mEnchantmentCharge == -1)
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{
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return 1;
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}
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else
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{
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return mCellRef.mEnchantmentCharge / static_cast<float>(maxCharge);
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}
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}
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void CellRef::setEnchantmentCharge(float charge)
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{
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if (charge != mCellRef.mEnchantmentCharge)
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@ -56,6 +56,9 @@ namespace MWWorld
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// Remaining enchantment charge. This could be -1 if the charge was not touched yet (i.e. full).
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float getEnchantmentCharge() const;
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// Remaining enchantment charge rescaled to the supplied maximum charge (such as one of the enchantment).
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float getNormalizedEnchantmentCharge(int maxCharge) const;
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void setEnchantmentCharge(float charge);
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// For weapon or armor, this is the remaining item health.
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@ -83,6 +83,18 @@ namespace MWWorld
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return ptr.getCellRef().getCharge();
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}
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float Class::getItemNormalizedHealth (const ConstPtr& ptr) const
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{
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if (getItemMaxHealth(ptr) == 0)
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{
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return 0.f;
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}
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else
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{
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return getItemHealth(ptr) / static_cast<float>(getItemMaxHealth(ptr));
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}
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}
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int Class::getItemMaxHealth (const ConstPtr& ptr) const
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{
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throw std::runtime_error ("class does not have item health");
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@ -112,6 +112,9 @@ namespace MWWorld
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virtual int getItemHealth (const ConstPtr& ptr) const;
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///< Return current item health or throw an exception if class does not have item health
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virtual float getItemNormalizedHealth (const ConstPtr& ptr) const;
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///< Return current item health re-scaled to maximum health
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virtual int getItemMaxHealth (const ConstPtr& ptr) const;
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///< Return item max health or throw an exception, if class does not have item health
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/// (default implementation: throw an exception)
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