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Command line options readme fix

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scrawl 2015-01-11 13:50:50 +01:00
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README.md
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@ -35,59 +35,57 @@ The data path tells OpenMW where to find your Morrowind files. If you run the la
Command line options Command line options
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<pre> Syntax: openmw <options>
Syntax: openmw <options> Allowed options:
Allowed options: --help print help message
--help print help message --version print version information and quit
--version print version information and quit --data arg (=data) set data directories (later directories
--data arg (=data) set data directories (later directories have higher priority)
have higher priority) --data-local arg set local data directory (highest
--data-local arg set local data directory (highest priority)
priority) --fallback-archive arg (=fallback-archive)
--fallback-archive arg (=fallback-archive) set fallback BSA archives (later
set fallback BSA archives (later archives have higher priority)
archives have higher priority) --resources arg (=resources) set resources directory
--resources arg (=resources) set resources directory --start arg (=Beshara) set initial cell
--start arg (=Beshara) set initial cell --content arg content file(s): esm/esp, or
--content arg content file(s): esm/esp, or omwgame/omwaddon
omwgame/omwaddon --anim-verbose [=arg(=1)] (=0) output animation indices files
--anim-verbose [=arg(=1)] (=0) output animation indices files --no-sound [=arg(=1)] (=0) disable all sounds
--no-sound [=arg(=1)] (=0) disable all sounds --script-verbose [=arg(=1)] (=0) verbose script output
--script-verbose [=arg(=1)] (=0) verbose script output --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scripts) at startup
scripts) at startup --script-console [=arg(=1)] (=0) enable console-only script
--script-console [=arg(=1)] (=0) enable console-only script functionality
functionality --script-run arg select a file containing a list of
--script-run arg select a file containing a list of console commands that is executed on
console commands that is executed on startup
startup --script-warn [=arg(=1)] (=1) handling of warnings when compiling
--script-warn [=arg(=1)] (=1) handling of warnings when compiling scripts
scripts 0 - ignore warning
0 - ignore warning 1 - show warning but consider script as
1 - show warning but consider script as correctly compiled anyway
correctly compiled anyway 2 - treat warnings as errors
2 - treat warnings as errors --skip-menu [=arg(=1)] (=0) skip main menu on game startup
--skip-menu [=arg(=1)] (=0) skip main menu on game startup --new-game [=arg(=1)] (=0) run new game sequence (ignored if
--new-game [=arg(=1)] (=0) run new game sequence (ignored if skip-menu=0)
skip-menu=0) --fs-strict [=arg(=1)] (=0) strict file system handling (no case
--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding)
folding) --encoding arg (=win1252) Character encoding used in OpenMW game
--encoding arg (=win1252) Character encoding used in OpenMW game messages:
messages:
win1250 - Central and Eastern European win1250 - Central and Eastern European
such as Polish, Czech, Slovak, such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian, Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and Serbian (Latin script), Romanian and
Albanian languages Albanian languages
win1251 - Cyrillic alphabet such as win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic Russian, Bulgarian, Serbian Cyrillic
and other languages and other languages
win1252 - Western European (Latin) win1252 - Western European (Latin)
alphabet, used by default alphabet, used by default
--fallback arg fallback values --fallback arg fallback values
--no-grab Don't grab mouse cursor --no-grab Don't grab mouse cursor
--activate-dist arg (=-1) activation distance override --activate-dist arg (=-1) activation distance override
</pre>