diff --git a/README.md b/README.md index 168684e8d7..bb59b7e02c 100644 --- a/README.md +++ b/README.md @@ -35,59 +35,57 @@ The data path tells OpenMW where to find your Morrowind files. If you run the la Command line options -------------------- -
-Syntax: openmw+ win1252 - Western European (Latin) + alphabet, used by default + --fallback arg fallback values + --no-grab Don't grab mouse cursor + --activate-dist arg (=-1) activation distance override-Allowed options: - --help print help message - --version print version information and quit - --data arg (=data) set data directories (later directories - have higher priority) - --data-local arg set local data directory (highest - priority) - --fallback-archive arg (=fallback-archive) - set fallback BSA archives (later - archives have higher priority) - --resources arg (=resources) set resources directory - --start arg (=Beshara) set initial cell - --content arg content file(s): esm/esp, or - omwgame/omwaddon - --anim-verbose [=arg(=1)] (=0) output animation indices files - --no-sound [=arg(=1)] (=0) disable all sounds - --script-verbose [=arg(=1)] (=0) verbose script output - --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue - scripts) at startup - --script-console [=arg(=1)] (=0) enable console-only script - functionality - --script-run arg select a file containing a list of - console commands that is executed on - startup - --script-warn [=arg(=1)] (=1) handling of warnings when compiling - scripts - 0 - ignore warning - 1 - show warning but consider script as - correctly compiled anyway - 2 - treat warnings as errors - --skip-menu [=arg(=1)] (=0) skip main menu on game startup - --new-game [=arg(=1)] (=0) run new game sequence (ignored if - skip-menu=0) - --fs-strict [=arg(=1)] (=0) strict file system handling (no case - folding) - --encoding arg (=win1252) Character encoding used in OpenMW game - messages: + Syntax: openmw + Allowed options: + --help print help message + --version print version information and quit + --data arg (=data) set data directories (later directories + have higher priority) + --data-local arg set local data directory (highest + priority) + --fallback-archive arg (=fallback-archive) + set fallback BSA archives (later + archives have higher priority) + --resources arg (=resources) set resources directory + --start arg (=Beshara) set initial cell + --content arg content file(s): esm/esp, or + omwgame/omwaddon + --anim-verbose [=arg(=1)] (=0) output animation indices files + --no-sound [=arg(=1)] (=0) disable all sounds + --script-verbose [=arg(=1)] (=0) verbose script output + --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue + scripts) at startup + --script-console [=arg(=1)] (=0) enable console-only script + functionality + --script-run arg select a file containing a list of + console commands that is executed on + startup + --script-warn [=arg(=1)] (=1) handling of warnings when compiling + scripts + 0 - ignore warning + 1 - show warning but consider script as + correctly compiled anyway + 2 - treat warnings as errors + --skip-menu [=arg(=1)] (=0) skip main menu on game startup + --new-game [=arg(=1)] (=0) run new game sequence (ignored if + skip-menu=0) + --fs-strict [=arg(=1)] (=0) strict file system handling (no case + folding) + --encoding arg (=win1252) Character encoding used in OpenMW game + messages: - win1250 - Central and Eastern European - such as Polish, Czech, Slovak, - Hungarian, Slovene, Bosnian, Croatian, - Serbian (Latin script), Romanian and - Albanian languages + win1250 - Central and Eastern European + such as Polish, Czech, Slovak, + Hungarian, Slovene, Bosnian, Croatian, + Serbian (Latin script), Romanian and + Albanian languages - win1251 - Cyrillic alphabet such as - Russian, Bulgarian, Serbian Cyrillic - and other languages + win1251 - Cyrillic alphabet such as + Russian, Bulgarian, Serbian Cyrillic + and other languages - win1252 - Western European (Latin) - alphabet, used by default - --fallback arg fallback values - --no-grab Don't grab mouse cursor - --activate-dist arg (=-1) activation distance override -