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Merge remote-tracking branch 'miroslavr/master'
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commit
16aa55dcde
@ -23,6 +23,8 @@
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#include "../mwworld/player.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwsound/soundmanagerimp.hpp"
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#include "console.hpp"
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@ -1442,6 +1444,10 @@ namespace MWGui
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void WindowManager::updatePlayer()
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{
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mInventoryWindow->updatePlayer();
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const MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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if (player.getClass().getNpcStats(player).isWerewolf())
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forceHide((GuiWindow)(MWGui::GW_Inventory | MWGui::GW_Magic));
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}
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void WindowManager::setKeyFocusWidget(MyGUI::Widget *widget)
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@ -1532,6 +1538,8 @@ namespace MWGui
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mCustomMarkers.clear();
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mForceHidden = GW_None;
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mGuiModes.clear();
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MWBase::Environment::get().getInputManager()->changeInputMode(false);
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updateVisible();
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@ -580,6 +580,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
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, mIdleState(CharState_None)
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, mMovementState(CharState_None)
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, mMovementSpeed(0.0f)
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, mHasMovedInXY(false)
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, mMovementAnimationControlled(true)
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, mDeathState(CharState_None)
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, mHitState(CharState_None)
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@ -794,6 +795,7 @@ bool CharacterController::updateWeaponState()
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{
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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if(cls.getCreatureStats(mPtr).getStance(MWMechanics::CreatureStats::Stance_Run)
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&& mHasMovedInXY
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&& !MWBase::Environment::get().getWorld()->isSwimming(mPtr)
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&& mWeaponType == WeapType_None)
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{
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@ -1249,11 +1251,12 @@ void CharacterController::update(float duration)
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CharacterState idlestate = CharState_SpecialIdle;
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bool forcestateupdate = false;
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isrunning = isrunning && std::abs(vec[0])+std::abs(vec[1]) > 0.0f;
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mHasMovedInXY = std::abs(vec[0])+std::abs(vec[1]) > 0.0f;
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isrunning = isrunning && mHasMovedInXY;
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// advance athletics
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if(std::abs(vec[0])+std::abs(vec[1]) > 0.0f && mPtr.getRefData().getHandle() == "player")
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if(mHasMovedInXY && mPtr.getRefData().getHandle() == "player")
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{
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if(inwater)
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{
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@ -147,6 +147,7 @@ class CharacterController
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CharacterState mMovementState;
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std::string mCurrentMovement;
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float mMovementSpeed;
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bool mHasMovedInXY;
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bool mMovementAnimationControlled;
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CharacterState mDeathState;
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@ -869,6 +869,12 @@ namespace MWMechanics
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bool MechanicsManager::sleepInBed(const MWWorld::Ptr &ptr, const MWWorld::Ptr &bed)
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{
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if (ptr.getClass().getNpcStats(ptr).isWerewolf())
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sWerewolfRefusal}");
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return true;
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}
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if(MWBase::Environment::get().getWorld()->getPlayer().isInCombat()) {
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage2}");
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return true;
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@ -1296,6 +1302,17 @@ namespace MWMechanics
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+ ((50 - disposition) * fFightDispMult))
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+ bias;
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if (ptr.getClass().isNpc() && target.getClass().isNpc())
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{
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if (target.getClass().getNpcStats(target).isWerewolf() ||
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(target == MWBase::Environment::get().getWorld()->getPlayerPtr() &&
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MWBase::Environment::get().getWorld()->getGlobalInt("pcknownwerewolf")))
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{
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const ESM::GameSetting * iWerewolfFightMod = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().search("iWerewolfFightMod");
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fight += iWerewolfFightMod->getInt();
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}
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}
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return (fight >= 100);
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}
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@ -390,6 +390,7 @@ namespace MWWorld
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// vanilla Morrowind does not define dayspassed.
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globals["dayspassed"] = ESM::Variant(1); // but the addons start counting at 1 :(
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globals["WerewolfClawMult"] = ESM::Variant(1.f);
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globals["PCKnownWerewolf"] = ESM::Variant(0);
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for (std::map<std::string, ESM::Variant>::iterator it = gmst.begin(); it != gmst.end(); ++it)
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{
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@ -2330,6 +2331,34 @@ namespace MWWorld
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windowManager->unsetForceHide(MWGui::GW_Inventory);
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windowManager->unsetForceHide(MWGui::GW_Magic);
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}
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// Witnesses of the player's transformation will make them a globally known werewolf
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std::vector<MWWorld::Ptr> closeActors;
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MWBase::Environment::get().getMechanicsManager()->getActorsInRange(Ogre::Vector3(actor.getRefData().getPosition().pos),
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getStore().get<ESM::GameSetting>().search("fAlarmRadius")->getFloat(),
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closeActors);
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bool detected = false;
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for (std::vector<MWWorld::Ptr>::const_iterator it = closeActors.begin(); it != closeActors.end(); ++it)
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{
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if (*it == actor)
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continue;
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if (!it->getClass().isNpc())
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continue;
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if (getLOS(*it, actor) && MWBase::Environment::get().getMechanicsManager()->awarenessCheck(actor, *it))
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{
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detected = true;
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break;
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}
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}
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if (detected)
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{
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windowManager->messageBox("#{sWerewolfAlarmMessage}");
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setGlobalInt("pcknownwerewolf", 1);
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}
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}
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}
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