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Initialize mHasMovedInXY in CharacterController
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@ -580,6 +580,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
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, mIdleState(CharState_None)
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, mMovementState(CharState_None)
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, mMovementSpeed(0.0f)
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, mHasMovedInXY(false)
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, mMovementAnimationControlled(true)
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, mDeathState(CharState_None)
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, mHitState(CharState_None)
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