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adding more safety checks
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@ -54,9 +54,10 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
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// disable unsupported effects
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const RenderSystemCapabilities* caps = Root::getSingleton().getRenderSystem()->getCapabilities();
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if (caps->getNumMultiRenderTargets() < 2)
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if (caps->getNumMultiRenderTargets() < 2 || !Settings::Manager::getBool("shaders", "Objects"))
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Settings::Manager::setBool("shader", "Water", false);
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if (!caps->isShaderProfileSupported("fp40") && !caps->isShaderProfileSupported("ps_4_0"))
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if ( !(caps->isShaderProfileSupported("fp40") || caps->isShaderProfileSupported("ps_4_0"))
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|| !Settings::Manager::getBool("shaders", "Objects"))
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Settings::Manager::setBool("enabled", "Shadows", false);
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// note that the order is important here
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@ -86,6 +86,7 @@ num lights = 8
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[Water]
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# Enable this to get fancy-looking water with reflections and refractions
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# Only available if object shaders are on
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# All the settings below have no effect if this is false
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shader = true
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