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use different image pixel format
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@ -54,7 +54,7 @@ void ImageRotate::rotate(const std::string& sourceImage, const std::string& dest
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TEX_TYPE_2D,
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width, height,
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0,
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PF_A8R8G8B8,
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PF_FLOAT16_RGBA,
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TU_RENDERTARGET);
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RenderTarget* rtt = destTexture->getBuffer()->getRenderTarget();
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@ -63,7 +63,6 @@ void ImageRotate::rotate(const std::string& sourceImage, const std::string& dest
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vp->setOverlaysEnabled(false);
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vp->setShadowsEnabled(false);
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vp->setBackgroundColour(ColourValue(0,0,0,0));
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vp->setClearEveryFrame(true, FBT_DEPTH);
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rtt->update();
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