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Remove redundant reset calls from destructor
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ea9f2761c3
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@ -64,9 +64,6 @@ ActorAnimation::~ActorAnimation()
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{
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{
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mInsert->removeChild(iter->second);
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mInsert->removeChild(iter->second);
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}
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}
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mScabbard.reset();
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mHolsteredShield.reset();
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}
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}
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PartHolderPtr ActorAnimation::attachMesh(const std::string& model, const std::string& bonename, bool enchantedGlow, osg::Vec4f* glowColor)
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PartHolderPtr ActorAnimation::attachMesh(const std::string& model, const std::string& bonename, bool enchantedGlow, osg::Vec4f* glowColor)
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