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fix: NPCs were not added to physics system
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9946bb36f7
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0866e4d4fe
@ -218,8 +218,7 @@ void ExteriorCellRender::insertObjectPhysics()
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void ExteriorCellRender::insertActorPhysics()
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{
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if (!mInsertMesh.empty())
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mScene.addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition());
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mScene.addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition());
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}
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// insert a light related to the most recent insertBegin call.
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@ -201,8 +201,7 @@ void InteriorCellRender::insertObjectPhysics()
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void InteriorCellRender::insertActorPhysics()
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{
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if (!mInsertMesh.empty())
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scene.addActor (insert->getName(), mInsertMesh, insert->getPosition());
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scene.addActor (insert->getName(), mInsertMesh, insert->getPosition());
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}
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// insert a light related to the most recent insertBegin call.
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