From 0866e4d4fe24023c3562a36031587a7770964649 Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Tue, 22 Mar 2011 20:31:33 +0100 Subject: [PATCH] fix: NPCs were not added to physics system --- apps/openmw/mwrender/exterior.cpp | 3 +-- apps/openmw/mwrender/interior.cpp | 3 +-- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/apps/openmw/mwrender/exterior.cpp b/apps/openmw/mwrender/exterior.cpp index c1d7641b87..fe54af84ac 100644 --- a/apps/openmw/mwrender/exterior.cpp +++ b/apps/openmw/mwrender/exterior.cpp @@ -218,8 +218,7 @@ void ExteriorCellRender::insertObjectPhysics() void ExteriorCellRender::insertActorPhysics() { - if (!mInsertMesh.empty()) - mScene.addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition()); + mScene.addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition()); } // insert a light related to the most recent insertBegin call. diff --git a/apps/openmw/mwrender/interior.cpp b/apps/openmw/mwrender/interior.cpp index e096b7757e..dbacaacf95 100644 --- a/apps/openmw/mwrender/interior.cpp +++ b/apps/openmw/mwrender/interior.cpp @@ -201,8 +201,7 @@ void InteriorCellRender::insertObjectPhysics() void InteriorCellRender::insertActorPhysics() { - if (!mInsertMesh.empty()) - scene.addActor (insert->getName(), mInsertMesh, insert->getPosition()); + scene.addActor (insert->getName(), mInsertMesh, insert->getPosition()); } // insert a light related to the most recent insertBegin call.