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fix wait dialog fading
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0af869c816
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@ -332,6 +332,8 @@ void RenderingManager::update (float duration, bool paused)
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}
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}
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mOcclusionQuery->update(duration);
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mOcclusionQuery->update(duration);
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mRendering.update(duration);
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if(paused)
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if(paused)
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{
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{
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Ogre::ControllerManager::getSingleton().setTimeFactor(0.f);
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Ogre::ControllerManager::getSingleton().setTimeFactor(0.f);
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@ -350,8 +352,6 @@ void RenderingManager::update (float duration, bool paused)
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mSkyManager->setGlare(mOcclusionQuery->getSunVisibility());
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mSkyManager->setGlare(mOcclusionQuery->getSunVisibility());
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mRendering.update(duration);
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MWWorld::RefData &data =
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MWWorld::RefData &data =
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MWBase::Environment::get()
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MWBase::Environment::get()
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.getWorld()
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.getWorld()
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